log

age author description
Thu, 29 Oct 2015 19:06:06 -0700 Michael Pavone Implement TRAPV
Thu, 29 Oct 2015 01:06:48 -0700 Michael Pavone Somewhat better handling of high frequency PSG tones. Needs work to fully handle case where frequency > half our output sample rate
Wed, 28 Oct 2015 19:45:24 -0700 Michael Pavone Implement TAS
Wed, 28 Oct 2015 19:40:01 -0700 Michael Pavone Get trans program compiling again
Thu, 22 Oct 2015 19:10:31 -0700 Michael Pavone Decode operand for TAS
Wed, 21 Oct 2015 23:31:17 -0700 Michael Pavone Implemented nbcd
Mon, 19 Oct 2015 19:16:57 -0700 Michael Pavone Fix for abcd/sbcd. Hopefully got it 100% right this time.
Mon, 19 Oct 2015 19:16:28 -0700 Michael Pavone Added a command line option to force BlastEm to not open a new terminal even if it detects that stdin/out are not terminals
Mon, 19 Oct 2015 19:15:42 -0700 Michael Pavone Fix handling of formatting character for 68K debug command p
Wed, 14 Oct 2015 09:12:11 -0700 Michael Pavone Add support for executing a list of debugger commands when a breakpoint is hit
Fri, 25 Sep 2015 18:12:55 -0700 Michael Pavone WIP debugger improvements. Partial support for display command in 68K debugger. Minor refactor to support commands on a breakpoint.
Fri, 18 Sep 2015 19:54:02 -0700 Michael Pavone Fixed a copy pasta error in the implementation of LDD and LDDR. HL should be decremented and not incremented in those instructions.
Wed, 05 Aug 2015 23:23:15 -0700 Michael Pavone Add selection arrow to menu
Wed, 05 Aug 2015 23:20:13 -0700 Michael Pavone Update hgignore
Tue, 04 Aug 2015 21:43:20 -0700 Michael Pavone Prevent crashes if game tries to access the ROM area outside of the size of the actual ROM
Mon, 03 Aug 2015 22:31:13 -0700 Michael Pavone Allow for LTO on Windows
Mon, 03 Aug 2015 22:30:29 -0700 Michael Pavone Detect invalid destination modes for immediate variant opcodes. This fixes a crash bug in Bill's Tomato Game on Windows
Mon, 03 Aug 2015 20:06:56 -0700 Michael Pavone Pretty decent optimization of vdp_h40 and vdp_h32. Gets reasonably close to the speed of 0.2.0 in the worst case and is faster than 0.2.0 in others
Sat, 01 Aug 2015 17:05:51 -0700 Michael Pavone Implement half carry for a couple of the trivial cases
Wed, 29 Jul 2015 00:05:21 -0700 Michael Pavone Implement a tiny bit of CPM BDOS and add a corresponding Z80 core driver so that simple CPM programs like ZEXDOC/ZEXALL can be run against my Z80 core
Wed, 29 Jul 2015 00:03:36 -0700 Michael Pavone Added support for an IO memory map in Z80 core
Wed, 29 Jul 2015 00:03:09 -0700 Michael Pavone Small fix to start offset support in Z80 disassembler
Tue, 28 Jul 2015 20:47:13 -0700 Michael Pavone Added a -s paramter for specifying a start offset in the Z80 disassembler
Mon, 27 Jul 2015 23:49:14 -0700 Michael Pavone Use binary mode for reading shaders and config files so we actually get the number of bytes we expect
Mon, 27 Jul 2015 23:42:54 -0700 Michael Pavone Change version to 0.3.X so intermediate source builds do not get an inappropriate version number
Mon, 27 Jul 2015 09:27:15 -0700 Michael Pavone Menu cleanup with macros
Sun, 26 Jul 2015 21:19:59 -0700 Michael Pavone Final change to CHANGELOG for 0.3.1 v0.3.1
Sun, 26 Jul 2015 21:18:44 -0700 Michael Pavone Finish OS X support in build_release script. Fix a name conflict in vgmplay on OS X. Call set_exe_str in vgmplay and stateview
Sun, 26 Jul 2015 20:48:01 -0700 Michael Pavone Do a clean build of glew from release script
Sun, 26 Jul 2015 19:45:44 -0700 Michael Pavone Fixed an ommission in the CHANGELOG added basic description of extra utilities to README