log

age author description
Mon, 22 May 2017 22:04:07 -0700 Michael Pavone Force 3-button pad for combat cars as the options menu has some issues with a 6-button pad
Mon, 22 May 2017 21:11:13 -0700 Michael Pavone Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700 Michael Pavone Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
Fri, 19 May 2017 20:54:04 -0700 Michael Pavone Added some code to try and prevent Z80 accesses and refresh cycles from screwing up interrupt latency more than on hardware
Fri, 19 May 2017 20:27:35 -0700 Michael Pavone Fix to M68K interrupt latency for most instructions. Still needs some work for RAW_IMPL instructions besides move
Sun, 14 May 2017 12:07:39 -0700 Michael Pavone Fix regression in games that disable the display early like F1 World Championship. Remove debug printf
Sun, 14 May 2017 11:15:56 -0700 Michael Pavone WIP attempt at fixing the minor line -2 glitch in the OD2 Ninja Escape scene
Fri, 12 May 2017 23:34:17 -0700 Michael Pavone Print PATH in build_release script to help debug future build failures
Fri, 12 May 2017 23:33:00 -0700 Michael Pavone Use printf rather than info_message for message about game controller mappings so it does not pop up a modal when not run from a terminal
Thu, 11 May 2017 20:33:31 -0700 Michael Pavone Fix regression in Mode 4 sprite rendering
Thu, 11 May 2017 08:01:10 -0700 Michael Pavone Fix regression in mode 4 introduced when advance_output_line was added
Thu, 11 May 2017 07:51:28 -0700 Michael Pavone Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
Wed, 10 May 2017 22:06:59 -0700 Michael Pavone Load extra controller mappings from gamecontrollerdb.txt
Wed, 10 May 2017 19:32:13 -0700 Michael Pavone Updated special thanks and version number listed in menu ROM
Wed, 10 May 2017 19:23:59 -0700 Michael Pavone Update README to account for new config file options
Tue, 09 May 2017 22:57:12 -0700 Michael Pavone Add description of overscan settings to README
Tue, 09 May 2017 00:02:59 -0700 Michael Pavone Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROM
Tue, 09 May 2017 00:01:49 -0700 Michael Pavone Added region override for Japanese version of Castle of Illusion to deal with an invalid region header
Mon, 08 May 2017 23:41:45 -0700 Michael Pavone Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50Hz
Mon, 08 May 2017 22:31:28 -0700 Michael Pavone Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
Sat, 06 May 2017 00:09:14 -0700 Michael Pavone King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
Fri, 05 May 2017 23:45:45 -0700 Michael Pavone Fix sprite rendering in double resolution interlace mode
Fri, 05 May 2017 23:41:14 -0700 Michael Pavone Decode JMP or JSR with an invalid addressing mode as an invalid instruction
Fri, 05 May 2017 22:08:30 -0700 Michael Pavone Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
Thu, 04 May 2017 22:47:51 -0700 Michael Pavone Fix transition from active to inactive display
Thu, 04 May 2017 22:14:12 -0700 Michael Pavone Fix border rendering so that the first and last line of display are consistently drawn
Thu, 04 May 2017 21:06:35 -0700 Michael Pavone Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
Thu, 04 May 2017 21:00:25 -0700 Michael Pavone Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issue
Wed, 03 May 2017 21:28:40 -0700 Michael Pavone Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Mon, 01 May 2017 20:33:59 -0700 Michael Pavone Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2