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Tue, 23 May 2017 21:09:38 -0700
Michael Pavone
Remove HINT_FUDGE and make a small adjustment to how VDP syncs with rest of system instead. Worse results on CRAM dot issue, but much less of a hack
Tue, 23 May 2017 21:07:56 -0700
Michael Pavone
Fix interrupt latency for move.l with memory destination
Tue, 23 May 2017 19:09:57 -0700
Michael Pavone
Fix handling of test register selected sprite layer in border area. Gets rid of the border garbage in the "disco floor/ceiling" scene of OD2
Tue, 23 May 2017 09:39:22 -0700
Michael Pavone
Fix small blank spot on line -2 in "ninja escape" border fade in OD2
Mon, 22 May 2017 22:04:07 -0700
Michael Pavone
Force 3-button pad for combat cars as the options menu has some issues with a 6-button pad
Mon, 22 May 2017 21:11:13 -0700
Michael Pavone
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
Fri, 19 May 2017 22:07:50 -0700
Michael Pavone
Add a bit of a hack to HINT start cycle to give correct values in my test ROM and further improve prevelance of CRAM dot noise in Outrunners and OD2
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