log

age author description
Wed, 26 Apr 2017 22:16:12 -0700 Michael Pavone Small tweak to how SAT cache updates are done. Mostly fixes the rotating cube scene in Overdrive 2
Wed, 26 Apr 2017 21:55:12 -0700 Michael Pavone Fix timing for branch not taken case in the M68K BCC intruction
Wed, 26 Apr 2017 01:12:28 -0700 Michael Pavone Add 128K VRAM bit to VDP register print in debugger
Wed, 26 Apr 2017 01:05:40 -0700 Michael Pavone Handle address register displacement when calculating branch targets in debugger
Mon, 24 Apr 2017 20:49:31 -0700 Michael Pavone Fix interaction between 68K debugger and instruction retranslation due to self modifying code or bank switching
Sun, 23 Apr 2017 00:54:33 -0700 Michael Pavone Add config file option to disable Open GL rendering
Sat, 22 Apr 2017 01:22:47 -0700 Michael Pavone Fix vgmplay target for ternary tree changes
Fri, 21 Apr 2017 23:35:32 -0700 Michael Pavone Fix a deficiency in the way types were handled in my ternary tree. Fixes in which some paths that were constructed from a template with variables would sometimes get an extra garbage character thrown in
Fri, 21 Apr 2017 01:22:52 -0700 Michael Pavone Fairly major rework of how active/passive is handled along with how the V30 mode bit is handled. Allows the vertical border extension trick in Overdrive 2 to work right
Fri, 21 Apr 2017 01:19:40 -0700 Michael Pavone Minor optimization to avoid invalidating translated code when the bank has not actually changed. Makes a nasty edge case in the 68K debugger slightly less severe when dealing with code that uses banking
Thu, 20 Apr 2017 22:28:58 -0700 Michael Pavone Fixed timing for RTS and RTE
Tue, 18 Apr 2017 19:27:10 -0700 Michael Pavone Initial stab at implementing the output disable/layer selection bits of the VDP test register
Mon, 17 Apr 2017 23:58:21 -0700 Michael Pavone Fix time 68K is locked out of bus when doing a 128KB VRAM mode DMA transfer. Fixes a number of problems in Overdrive 2
Mon, 17 Apr 2017 20:54:33 -0700 Michael Pavone SAT table register bit 0 is not used in H40 mode. Fixes corrupt sprites in ship crash landing scene in Overdrive 2
Sun, 16 Apr 2017 18:43:34 -0700 Michael Pavone Fix some edge cases with regards to 128KB VRAM mode and the SAT cache