log

age author description
Thu, 15 Jun 2017 22:51:28 -0700 Michael Pavone Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
Thu, 15 Jun 2017 19:24:16 -0700 Michael Pavone Allow height to be specified in the config file and properly calculate from the aspect setting if it is not specified
Thu, 15 Jun 2017 09:45:21 -0700 Michael Pavone Properly release and reacquire framebuffer pointer when switching contexts. Hopefully fixes the LOCKRECT issue some people are seeing with the SDL 2 fallback renderer
Wed, 14 Jun 2017 21:59:30 -0700 Michael Pavone Only complain about the first missing mapping for a given gamepad so a user does not get inundated with warning modals when their gamepad lacks a mapping entry
Wed, 14 Jun 2017 21:17:35 -0700 Michael Pavone Remove E from region header of menu so it does not run at 50Hz if the user changes the default_region setting to E
Wed, 14 Jun 2017 20:46:11 -0700 Michael Pavone Fix absolute mouse mode when non-default overscan settings are used
Wed, 14 Jun 2017 09:48:46 -0700 Michael Pavone Initial support for drag and drop. Some work needed for proper menu integration.
Mon, 12 Jun 2017 21:12:28 -0700 Michael Pavone Only capture mouse if an emulated mouse is attached
Wed, 07 Jun 2017 23:06:14 -0700 Michael Pavone Initial work to support parallel NOR flash and the Magistr 16
Mon, 05 Jun 2017 23:03:46 -0700 Michael Pavone Small fix to handling of the "bus" option in a RAM type ROM DB memory map
Sun, 04 Jun 2017 10:08:20 -0700 Michael Pavone Updated version string for 0.5.1 pre-releases
Sun, 04 Jun 2017 10:07:36 -0700 Michael Pavone Added a "subtle" CRT shader contributed by Anael Seghezzi
Fri, 02 Jun 2017 01:44:36 -0700 Michael Pavone Added tag v0.5.0 for changeset 990a26391933
Fri, 02 Jun 2017 01:05:53 -0700 Michael Pavone Update version number for stable release v0.5.0
Fri, 02 Jun 2017 00:41:22 -0700 Michael Pavone D&D - Warriors of the Eternal Sun has 6-button pad issues
Fri, 02 Jun 2017 00:36:07 -0700 Michael Pavone Add device override for Fun n Games as it supports the mouse
Fri, 02 Jun 2017 00:34:17 -0700 Michael Pavone Might and Magic - Gates to Another World has a bad SRAM header
Wed, 31 May 2017 21:34:59 -0700 Michael Pavone Force J region for Japanese version of Light Crusader
Wed, 31 May 2017 21:10:49 -0700 Michael Pavone Prevent emulated screen from "rolling" when the vertical resolution is changed at an inopportune time
Wed, 31 May 2017 09:45:37 -0700 Michael Pavone Added stub load_save and persist_save functions to SMS system so that we don't crash when switching games via the menu
Tue, 30 May 2017 23:39:09 -0700 Michael Pavone Updated changelog for 0.5.0 release
Tue, 30 May 2017 23:10:14 -0700 Michael Pavone Second Samurai is slightly incompatible with 6-button controllers
Tue, 30 May 2017 23:05:18 -0700 Michael Pavone Added Rockman Mega World to ROM DB as it has EEPROM
Mon, 29 May 2017 22:19:33 -0700 Michael Pavone Implement horizontal border in Mode 4 and make a minor fix to advance_output_line to handle the later vcounter increment in that mode
Mon, 29 May 2017 18:25:11 -0700 Michael Pavone Update SMS code for changes supporting slow rise time emulation in IO code
Mon, 29 May 2017 17:30:40 -0700 Michael Pavone Get H32 in sync with H40 with regards to borders and test register support. Minor cleanup to H40 border rendering
Sun, 28 May 2017 21:03:55 -0700 Michael Pavone Implemented SMS pause button
Sun, 28 May 2017 21:02:47 -0700 Michael Pavone Implemented Z80 NMI
Fri, 26 May 2017 19:18:19 -0700 Michael Pavone Avoid splitting m68k_check_cycles_int_latch code across memory chunks since it expects a byte-sized jump offset. Avoid an unnecessary m68k_check_cycles_int_latch for register to register moves
Tue, 23 May 2017 23:47:40 -0700 Michael Pavone Go back to resetting the refresh counter after a DMA. Probably not quite correct as it is probably reset on VDP triggered refresh, but this is close enough for now given the general limitations with my refresh code. VDP FIFO Testing seems to be passing 100% reliably again (was occassionally failing still with the last commit)