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Mon, 19 Jun 2017 23:27:11 -0700
Michael Pavone
Fix and enhance Sega/SSF2 mapper support to handle homebrew and hacks that use it in combination with SRAM
Mon, 19 Jun 2017 19:18:50 -0700
Michael Pavone
Better handling of S&K lock on support. Pre-combined ROMs and large (>2MB) S&K hacks should now work. Implemented correct behavior from locking on a 4MB cart
Mon, 19 Jun 2017 09:44:37 -0700
Michael Pavone
WIP ROM DB entry changes for Magistr 16
Sat, 17 Jun 2017 17:43:47 -0700
Michael Pavone
Minor simplification of default fragment shader
Sat, 17 Jun 2017 15:56:07 -0700
Michael Pavone
Force texture y-coordinate to middle of line in default shader. Substantially improves picture when linear texture filtering is used
Sat, 17 Jun 2017 15:43:44 -0700
Michael Pavone
Slightly less broken default fragment shader. Looks much better with nearest neighbor, still needs work for linear interpolation
Thu, 15 Jun 2017 22:51:28 -0700
Michael Pavone
Allow selecting linear or nearet neighbor scaling for both the Open GL and SDL 2 renderers
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