log

age author description
Tue, 09 May 2017 00:02:59 -0700 Michael Pavone Added a ROM DB entry for Ninja Burai Densetsu as it has EEPROM
Tue, 09 May 2017 00:01:49 -0700 Michael Pavone Added region override for Japanese version of Castle of Illusion to deal with an invalid region header
Mon, 08 May 2017 23:41:45 -0700 Michael Pavone Added a region override for the Japanese version of Alien Soldier so it doesn't end up running at 50Hz
Mon, 08 May 2017 22:31:28 -0700 Michael Pavone Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
Sat, 06 May 2017 00:09:14 -0700 Michael Pavone King of the Monsters worked with my older more inaccurage 6-butotn pad emulation, but does not work with the real thing nor does it work with my current 6-butotn pad emulation. Added a ROM DB entry to force a 3-button pad for this game
Fri, 05 May 2017 23:45:45 -0700 Michael Pavone Fix sprite rendering in double resolution interlace mode
Fri, 05 May 2017 23:41:14 -0700 Michael Pavone Decode JMP or JSR with an invalid addressing mode as an invalid instruction
Fri, 05 May 2017 22:08:30 -0700 Michael Pavone Fix vscroll latching when full screen vscroll is used in combination with the window plane on the left side of the screen
Thu, 04 May 2017 22:47:51 -0700 Michael Pavone Fix transition from active to inactive display
Thu, 04 May 2017 22:14:12 -0700 Michael Pavone Fix border rendering so that the first and last line of display are consistently drawn
Thu, 04 May 2017 21:06:35 -0700 Michael Pavone Fix intermittent crash due to an inadvertent executable memory allocation in m68k instruction retranslation
Thu, 04 May 2017 21:00:25 -0700 Michael Pavone Fix some inconsequential issues in code for executable memory allocation noticed while tracking down a different issue
Wed, 03 May 2017 21:28:40 -0700 Michael Pavone Implement the effect of VDP test register usage on the top and bottom borders. Fixes the remaning issue with the border dissolve in the "Ninja Escape" scene of Overdrive 2
Mon, 01 May 2017 20:33:59 -0700 Michael Pavone Fix sprite rendering for negative line. Fixes remaining visual glitch in the Titancade scene of Overdrive 2
Sat, 29 Apr 2017 16:51:57 -0700 Michael Pavone Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now