Mercurial > repos > icfp2014
annotate code/dotScanner.lm @ 46:d631e68a45d5
separated out grid functions for reuse inside gameState.lm
author | William Morgan <billjunk@mrgn.org> |
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date | Sun, 27 Jul 2014 01:36:39 -0700 |
parents | d5ccb66ae98b |
children | 57a4bddadd46 |
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12
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Fist progress toward a simple recursive dot scanner bot
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1 #{ |
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2 import: [ |
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3 length |
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4 reverse |
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5 split:at |
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6 map |
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7 fold:with |
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8 filter |
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9 flatten |
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10 ] from: (module: "ll.lm") |
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11 |
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12 import: [ |
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13 makeTree:size |
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14 makeTree |
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15 get:fromTree:size |
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16 get:fromTree |
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17 treeMap:size |
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18 treeMap |
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19 tree:size:update:with |
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20 tree:update:with |
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21 tree:set:to |
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22 ] from: (module: "tree.lm") |
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23 |
46
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24 import: [ |
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25 grid:get |
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26 grid:update:with |
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27 grid:set:to |
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28 grid:inBounds? |
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29 calcPos |
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30 ] from: (module: "grid.lm") |
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31 |
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32 visited <- 0 |
28 | 33 |
34 advancer <- :continuations { | |
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35 notdone <- 1 |
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36 while: { notdone } do: { |
28 | 37 if: (continuations isInteger?) { |
38 notdone <- 0 | |
39 } else: { | |
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40 continuations <- fold: continuations [] with: :acc el{ |
28 | 41 ret <- acc |
42 if: notdone { | |
43 ret <- el: | |
44 if: (ret isInteger?) { | |
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45 ret <- acc |
28 | 46 } else: { |
47 if: (ret value) { | |
48 notdone <- 0 | |
49 ret <- (ret tail) | |
50 } else: { | |
51 ret <- (ret tail) | acc | |
52 } | |
53 } | |
54 } else: {} | |
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55 ret |
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56 } |
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57 if: notdone { |
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58 continuations <- flatten: continuations |
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59 } else: {} |
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60 } |
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61 } |
28 | 62 continuations |
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63 } |
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64 |
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65 makeContClos <- :grid myLoc path { |
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66 { |
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67 ret <- [] |
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68 move <- 0 |
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69 atpos <- 0 |
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70 if: (grid: grid inBounds?: myLoc) { |
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71 if: (grid: visited get: myLoc) { |
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72 } else: { |
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73 atpos <- grid: grid get: myLoc |
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74 if: (atpos = 2) + (atpos = 3) + (atpos = 4) { |
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75 //pellet, power pellet, fruit |
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76 ret <- #[1 (reverse: path)] |
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77 } else: { |
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78 visited <- grid: visited set: myLoc to: 1 |
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79 if: atpos { |
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80 //empty space |
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81 move <- 0 |
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82 while: { move < 4 } do: { |
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83 ret <- (makeContClos: grid (calcPos: move myLoc) move | path) | ret |
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84 move <- move + 1 |
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85 } |
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86 ret <- #[0 ret] |
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87 } else: {} |
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88 } |
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89 } |
28 | 90 } else: { |
91 } | |
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92 ret |
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93 } |
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94 } |
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95 |
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96 step <- :myState world { |
28 | 97 lmState <- (world tail) value |
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98 myLoc <- (lmState tail) value |
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99 ghostState <- ((world tail) tail) value |
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100 fruitState <- ((world tail) tail) tail |
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101 |
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102 grid <- makeTree: (map: (world value) :row { |
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103 if: fruitState >= 127 { |
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104 } else: { |
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105 row <- map: row :el { |
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106 //remove fruit if it is not enabled |
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107 if: el = 4 { |
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108 el <- 1 |
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109 } else: {} |
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110 el |
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111 } |
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112 } |
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113 makeTree: row |
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114 }) |
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115 grid <- fold: ghostState grid with: :acc ghost { |
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116 vitality <- ghost value |
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117 loc <- (ghost tail) value |
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118 dir <- (ghost tail) tail |
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119 nextloc <- 0 |
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120 move <- 0 |
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121 if: vitality = 1 { |
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122 //treat fright mode ghosts as a pellet for now |
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123 acc <- grid: acc set: loc to: 2 |
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124 } else: { |
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125 if: vitality = 0 { |
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126 //treat normal mode ghosts as a wall for now |
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127 acc <- grid: acc set: loc to: 0 |
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128 while: { move < 4 } do: { |
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129 nextloc <- calcPos: move loc |
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130 if: (grid: acc inBounds?: nextloc) { |
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131 acc <- grid: acc set: nextloc to: 0 |
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132 } else: {} |
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133 move <- move + 1 |
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134 } |
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135 } else: {} |
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136 } |
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137 acc |
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138 } |
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139 //make sure my location is marked clear even if there is a ghost nearby |
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140 grid <- grid: grid set: myLoc to: 1 |
28 | 141 visited <- treeMap: grid :row { |
142 treeMap: row :el { 0 } | |
143 } | |
144 path <- advancer: [(makeContClos: grid myLoc [])] | |
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145 if: (path isInteger?) { |
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146 print: 42 |
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147 path <- [0] |
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148 } else: {} |
28 | 149 #[0 (path value)] |
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150 } |
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151 |
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152 main <- :initWorld ghostCode { |
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153 /* |
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154 print: (step: 0 #[ |
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155 //grid |
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156 [ |
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157 [0 0 0 0] |
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158 [0 2 2 0] |
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159 [0 1 0 0] |
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160 [0 0 0 0] |
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161 ] |
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162 //lmstate |
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163 #[0 #[1 2] 2 3 0] |
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164 //ghost state |
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165 [] |
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166 //fruit state |
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167 0 |
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168 ]) */ |
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169 #[0 step] |
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170 } |
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171 } |
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172 |
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173 |