annotate code/dotScanner.lm @ 46:d631e68a45d5

separated out grid functions for reuse inside gameState.lm
author William Morgan <billjunk@mrgn.org>
date Sun, 27 Jul 2014 01:36:39 -0700
parents d5ccb66ae98b
children 57a4bddadd46
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1c6d4f2642d0 Fist progress toward a simple recursive dot scanner bot
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1 #{
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2 import: [
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3 length
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4 reverse
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5 split:at
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6 map
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7 fold:with
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8 filter
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9 flatten
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10 ] from: (module: "ll.lm")
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12 import: [
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13 makeTree:size
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14 makeTree
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15 get:fromTree:size
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16 get:fromTree
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17 treeMap:size
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18 treeMap
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19 tree:size:update:with
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20 tree:update:with
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21 tree:set:to
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22 ] from: (module: "tree.lm")
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d631e68a45d5 separated out grid functions for reuse inside gameState.lm
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24 import: [
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25 grid:get
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26 grid:update:with
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27 grid:set:to
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28 grid:inBounds?
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29 calcPos
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30 ] from: (module: "grid.lm")
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31
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32 visited <- 0
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33
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34 advancer <- :continuations {
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35 notdone <- 1
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36 while: { notdone } do: {
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37 if: (continuations isInteger?) {
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38 notdone <- 0
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39 } else: {
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40 continuations <- fold: continuations [] with: :acc el{
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41 ret <- acc
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42 if: notdone {
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43 ret <- el:
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44 if: (ret isInteger?) {
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45 ret <- acc
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46 } else: {
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47 if: (ret value) {
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48 notdone <- 0
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49 ret <- (ret tail)
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50 } else: {
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51 ret <- (ret tail) | acc
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52 }
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53 }
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54 } else: {}
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55 ret
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56 }
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57 if: notdone {
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58 continuations <- flatten: continuations
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59 } else: {}
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60 }
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61 }
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62 continuations
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63 }
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64
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65 makeContClos <- :grid myLoc path {
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66 {
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67 ret <- []
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68 move <- 0
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69 atpos <- 0
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70 if: (grid: grid inBounds?: myLoc) {
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71 if: (grid: visited get: myLoc) {
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72 } else: {
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73 atpos <- grid: grid get: myLoc
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74 if: (atpos = 2) + (atpos = 3) + (atpos = 4) {
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75 //pellet, power pellet, fruit
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76 ret <- #[1 (reverse: path)]
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77 } else: {
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78 visited <- grid: visited set: myLoc to: 1
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79 if: atpos {
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80 //empty space
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81 move <- 0
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82 while: { move < 4 } do: {
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83 ret <- (makeContClos: grid (calcPos: move myLoc) move | path) | ret
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84 move <- move + 1
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85 }
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86 ret <- #[0 ret]
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87 } else: {}
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88 }
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89 }
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90 } else: {
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91 }
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92 ret
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93 }
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94 }
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95
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96 step <- :myState world {
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97 lmState <- (world tail) value
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98 myLoc <- (lmState tail) value
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99 ghostState <- ((world tail) tail) value
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100 fruitState <- ((world tail) tail) tail
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101
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102 grid <- makeTree: (map: (world value) :row {
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103 if: fruitState >= 127 {
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104 } else: {
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105 row <- map: row :el {
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106 //remove fruit if it is not enabled
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107 if: el = 4 {
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108 el <- 1
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109 } else: {}
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110 el
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111 }
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112 }
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113 makeTree: row
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114 })
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115 grid <- fold: ghostState grid with: :acc ghost {
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116 vitality <- ghost value
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117 loc <- (ghost tail) value
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118 dir <- (ghost tail) tail
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119 nextloc <- 0
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120 move <- 0
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121 if: vitality = 1 {
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122 //treat fright mode ghosts as a pellet for now
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123 acc <- grid: acc set: loc to: 2
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124 } else: {
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125 if: vitality = 0 {
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126 //treat normal mode ghosts as a wall for now
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127 acc <- grid: acc set: loc to: 0
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128 while: { move < 4 } do: {
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129 nextloc <- calcPos: move loc
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130 if: (grid: acc inBounds?: nextloc) {
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131 acc <- grid: acc set: nextloc to: 0
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132 } else: {}
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133 move <- move + 1
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134 }
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135 } else: {}
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136 }
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137 acc
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138 }
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139 //make sure my location is marked clear even if there is a ghost nearby
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140 grid <- grid: grid set: myLoc to: 1
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141 visited <- treeMap: grid :row {
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142 treeMap: row :el { 0 }
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143 }
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144 path <- advancer: [(makeContClos: grid myLoc [])]
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145 if: (path isInteger?) {
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146 print: 42
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147 path <- [0]
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148 } else: {}
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75c97fb80602 Tag team simple AI WIP
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149 #[0 (path value)]
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150 }
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151
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152 main <- :initWorld ghostCode {
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153 /*
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154 print: (step: 0 #[
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968705fcb4c6 Initial stab at taking fruit and ghost state into account
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155 //grid
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156 [
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157 [0 0 0 0]
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158 [0 2 2 0]
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159 [0 1 0 0]
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160 [0 0 0 0]
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161 ]
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162 //lmstate
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163 #[0 #[1 2] 2 3 0]
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164 //ghost state
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165 []
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166 //fruit state
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167 0
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168 ]) */
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5ded24518dc5 Add library functions from mike00.lm to dotScanner.lm. Add some code to process map state into a "grid" structure and make a version for visited state.
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169 #[0 step]
12
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170 }
1c6d4f2642d0 Fist progress toward a simple recursive dot scanner bot
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171 }
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172
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173