Custom Query (28 matches)
Results (7 - 9 of 28)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#29 | fixed | Blank out non-drawn parts of the window | ||
Description |
When the screen doesn't fit perfectly within the window (i.e. they have different ratio), parts of the window are not drawn. The problem is that then whatever garbage was there in video memory gets displayed, and depending on the case it may outright become an extremely annoying flickering mess. This seems to be a recent issue since it's only happening now that I updated to tip (and you know I usually don't lag behind much on updates). Before it used to just cover those areas with black. |
|||
#34 | fixed | Change how palettes are displayed in debugger | ||
Description |
The way the palettes are displayed right now makes them look like a huge long palette, which is making it really hard to tell their boundaries apart (yes, this keeps biting me). Suggestion would be to show them in a 16×4 grid (or 4×16, either works though the former is way more common). |
|||
#35 | fixed | Allow loading ROMs from ZIP files | ||
Description |
A lot of ROMs (pretty much anything from a ROM set, for starters) come in ZIP files and even if space isn't a concern, having to explicitly extract them just to use them in BlastEm is an annoyance, especially when it needs to be done for every game. Probably the easiest way would be to use libzip:
If no ROM has been found within the archive, just throw an error message. |