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Ticket Resolution Summary Owner Reporter
#29 fixed Blank out non-drawn parts of the window mikepavone Sik

When the screen doesn't fit perfectly within the window (i.e. they have different ratio), parts of the window are not drawn. The problem is that then whatever garbage was there in video memory gets displayed, and depending on the case it may outright become an extremely annoying flickering mess.

This seems to be a recent issue since it's only happening now that I updated to tip (and you know I usually don't lag behind much on updates). Before it used to just cover those areas with black.

#34 fixed Change how palettes are displayed in debugger mikepavone Sik

The way the palettes are displayed right now makes them look like a huge long palette, which is making it really hard to tell their boundaries apart (yes, this keeps biting me).

Suggestion would be to show them in a 16×4 grid (or 4×16, either works though the former is way more common).

#35 fixed Allow loading ROMs from ZIP files mikepavone Sik

A lot of ROMs (pretty much anything from a ROM set, for starters) come in ZIP files and even if space isn't a concern, having to explicitly extract them just to use them in BlastEm is an annoyance, especially when it needs to be done for every game.

Probably the easiest way would be to use libzip:

  • Use zip_open to open the archive
  • Use zip_get_num_entries and zip_stat_index to loop through all files in the archive until finding a filename that looks like a possible ROM
  • Use zip_fopen, zip_fread, zip_fclose to extract the ROM from the archive
  • Then finally zip_close the archive

If no ROM has been found within the archive, just throw an error message.

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