Opened 4 years ago
Last modified 4 years ago
#40 new defect
[libretro] Sound Popping on Game Launch
Reported by: | Awakened | Owned by: | Mike Pavone |
---|---|---|---|
Priority: | minor | Milestone: | |
Component: | Genesis/Megadrive | Version: | 0.6.2 |
Keywords: | Cc: |
Description
When launching a game using the libretro core in RetroArch, there is some sound "popping" for a second or two. It's more noticeable at louder volumes. And enabling "Sync to Exact Content Framerate (G-Sync, Freesync)" and/or having a global or core shader with multiple passes enabled worsens it.
I've recorded videos on how it sounds with and without a shader enabled on Windows.
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File was too big to attach here, so here's a link: https://github.com/libretro/blastem/files/4940918/BlastEm.Sound.Popping.zip