Opened 3 years ago

Last modified 3 years ago

#40 new defect

[libretro] Sound Popping on Game Launch

Reported by: Awakened Owned by: Mike Pavone
Priority: minor Milestone:
Component: Genesis/Megadrive Version: 0.6.2
Keywords: Cc:

Description

When launching a game using the libretro core in RetroArch, there is some sound "popping" for a second or two. It's more noticeable at louder volumes. And enabling "Sync to Exact Content Framerate (G-Sync, Freesync)" and/or having a global or core shader with multiple passes enabled worsens it.

I've recorded videos on how it sounds with and without a shader enabled on Windows.

Change History (1)

comment:1 by Awakened, 3 years ago

File was too big to attach here, so here's a link: https://github.com/libretro/blastem/files/4940918/BlastEm.Sound.Popping.zip

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