annotate shaders/default.f.glsl @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents b1147418254a
children f9fbd0d16df2
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
1 #version 110
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
2
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
3 uniform sampler2D textures[2];
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
4
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
5 varying vec2 texcoord;
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
6
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
7 void main()
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
8 {
489
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
9 gl_FragColor = mix(
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
10 texture2D(textures[0], texcoord),
1184
b1147418254a Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
parents: 497
diff changeset
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
b1147418254a Overscan is now configurable
Michael Pavone <pavone@retrodev.com>
parents: 497
diff changeset
12 sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
489
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
13 );
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
14 }