view shaders/default.f.glsl @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents b1147418254a
children f9fbd0d16df2
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	gl_FragColor = mix(
		texture2D(textures[0], texcoord),
		texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/1024.0)),
		sin((texcoord.y * 1024.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
	);
}