annotate paths.h @ 2574:0da40b1978fd

Sprite overflow flag should only be set when there are too many sprites in a line and not when there are just too many sprite pixels. Fixes regression in Madou Monogatari I
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Feb 2025 23:02:55 -0800
parents bc68560b4a04
children c4256ce2c45a
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1473
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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1 #ifndef PATHS_H_
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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2 #define PATHS_H_
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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3
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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4 void get_initial_browse_path(char **dst);
1489
637fbc3b5063 Added code to persist config back to a file
Michael Pavone <pavone@retrodev.com>
parents: 1481
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5 char *path_append(const char *base, const char *suffix);
2262
bc68560b4a04 Fix bug when loading cue sheet without leading path
Michael Pavone <pavone@retrodev.com>
parents: 1489
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6 char *path_current_dir(void);
1473
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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7
152a60c6787e Moved initial path logic out of menu so it can be shared with new UI
Michael Pavone <pavone@retrodev.com>
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8 #endif //PATHS_H_