Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 1672:12d0c7c4ad80
Disable most bindings when UI is active
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 03 Jan 2019 09:14:49 -0800 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
rev | line source |
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488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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changeset
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1 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 uniform sampler2D textures[2]; |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
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4 varying mediump vec2 texcoord; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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6 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 { |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
|
8 mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); |
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
|
9 mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
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10 gl_FragColor = mix( |
1426
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
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11 texture2D(textures[1], modifiedCoord1), |
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
12 texture2D(textures[0], modifiedCoord0), |
1406
5e4a2ea8219b
Minor simplification of default fragment shader
Michael Pavone <pavone@retrodev.com>
parents:
1405
diff
changeset
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13 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
|
14 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
15 } |