Mercurial > repos > blastem
diff default.f.glsl @ 489:e97b80e3bd76 opengl
Support interlace mode with OpenGL backend
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 27 Oct 2013 21:41:21 -0700 |
parents | 32f053ad9b02 |
children |
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--- a/default.f.glsl Sun Oct 27 01:29:50 2013 -0700 +++ b/default.f.glsl Sun Oct 27 21:41:21 2013 -0700 @@ -6,5 +6,9 @@ void main() { - gl_FragColor = texture2D(textures[0], texcoord); + gl_FragColor = mix( + texture2D(textures[0], texcoord), + texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), + sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 + ); }