annotate io.c @ 467:140af5509ce7

Added copyright notice to source files and added GPL license text in COPYING
author Mike Pavone <pavone@retrodev.com>
date Tue, 10 Sep 2013 23:31:08 -0700
parents b7c3b2d22858
children 3e1573fa22cf
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
421
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6 #include "io.h"
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7 #include "blastem.h"
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8 #include "render.h"
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9
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10 enum {
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11 BIND_NONE,
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12 BIND_GAMEPAD1,
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13 BIND_GAMEPAD2,
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14 BIND_UI
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15 };
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16
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17 typedef enum {
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18 UI_DEBUG_MODE_INC,
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19 UI_DEBUG_PAL_INC,
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20 UI_ENTER_DEBUGGER,
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21 UI_SAVE_STATE,
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22 UI_EXIT
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23 } ui_action;
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24
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25 typedef struct {
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26 uint8_t bind_type;
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27 uint8_t subtype_a;
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28 uint8_t subtype_b;
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29 uint8_t value;
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30 } keybinding;
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31
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32 typedef struct {
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33 keybinding bindings[4];
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34 uint8_t state;
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35 } joydpad;
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36
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37 keybinding * bindings[256];
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38 keybinding * joybindings[MAX_JOYSTICKS];
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39 joydpad * joydpads[MAX_JOYSTICKS];
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40 const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
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41
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42 void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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43 {
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44 int bucket = keycode >> 8 & 0xFF;
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45 if (!bindings[bucket]) {
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46 bindings[bucket] = malloc(sizeof(keybinding) * 256);
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47 memset(bindings[bucket], 0, sizeof(keybinding) * 256);
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48 }
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49 int idx = keycode & 0xFF;
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50 bindings[bucket][idx].bind_type = bind_type;
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51 bindings[bucket][idx].subtype_a = subtype_a;
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52 bindings[bucket][idx].subtype_b = subtype_b;
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53 bindings[bucket][idx].value = value;
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54 }
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55
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56 void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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57 {
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58 if (joystick >= MAX_JOYSTICKS) {
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59 return;
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60 }
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61 if (!joybindings[joystick]) {
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62 int num = render_joystick_num_buttons(joystick);
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63 if (!num) {
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64 return;
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65 }
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66 joybindings[joystick] = malloc(sizeof(keybinding)*num);
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67 memset(joybindings[joystick], 0, sizeof(keybinding)*num);
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68 }
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69 joybindings[joystick][button].bind_type = bind_type;
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70 joybindings[joystick][button].subtype_a = subtype_a;
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71 joybindings[joystick][button].subtype_b = subtype_b;
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72 joybindings[joystick][button].value = value;
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73 }
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74
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75 void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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76 {
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77 if (joystick >= MAX_JOYSTICKS) {
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78 return;
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79 }
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80 if (!joydpads[joystick]) {
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81 int num = render_joystick_num_hats(joystick);
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82 if (!num) {
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83 return;
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84 }
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85 joydpads[joystick] = malloc(sizeof(joydpad)*num);
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86 memset(joydpads[joystick], 0, sizeof(joydpad)*num);
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87 }
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88 for (int i = 0; i < 4; i ++) {
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89 if (dpadbits[i] & direction) {
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90 joydpads[joystick][dpad].bindings[i].bind_type = bind_type;
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91 joydpads[joystick][dpad].bindings[i].subtype_a = subtype_a;
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92 joydpads[joystick][dpad].bindings[i].subtype_b = subtype_b;
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93 joydpads[joystick][dpad].bindings[i].value = value;
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94 break;
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95 }
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96 }
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97 }
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98
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99 #define GAMEPAD_BUTTON(PRI_SLOT, SEC_SLOT, VALUE) (PRI_SLOT << 12 | SEC_SLOT << 8 | VALUE)
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100
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101 #define DPAD_UP GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x01)
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102 #define BUTTON_Z GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x01)
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103 #define DPAD_DOWN GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x02)
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104 #define BUTTON_Y GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x02)
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105 #define DPAD_LEFT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x04)
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106 #define BUTTON_X GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x04)
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107 #define DPAD_RIGHT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x08)
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108 #define BUTTON_MODE GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x08)
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109 #define BUTTON_A GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x10)
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110 #define BUTTON_B GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x10)
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111 #define BUTTON_START GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x20)
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112 #define BUTTON_C GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x20)
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113
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114 void bind_gamepad(int keycode, int gamepadnum, int button)
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115 {
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116
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117 if (gamepadnum < 1 || gamepadnum > 2) {
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118 return;
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119 }
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120 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
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121 bind_key(keycode, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
122 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
123
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
124 void bind_button_gamepad(int joystick, int joybutton, int gamepadnum, int padbutton)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
125 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
126 if (gamepadnum < 1 || gamepadnum > 2) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
127 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
128 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
129 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
130 bind_button(joystick, joybutton, bind_type, padbutton >> 12, padbutton >> 8 & 0xF, padbutton & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
131 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
132
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
133 void bind_dpad_gamepad(int joystick, int dpad, uint8_t direction, int gamepadnum, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
134 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
135 if (gamepadnum < 1 || gamepadnum > 2) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
136 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
137 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
138 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
139 bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
140 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
141
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
142 void bind_ui(int keycode, ui_action action)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
143 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
144 bind_key(keycode, BIND_UI, action, 0, 0);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
145 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
146
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
147 void handle_binding_down(keybinding * binding)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
148 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
149 switch(binding->bind_type)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
150 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
151 case BIND_GAMEPAD1:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
152 case BIND_GAMEPAD2:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
153 if (binding->subtype_a <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
154 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] |= binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
155 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
156 if (binding->subtype_b <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
157 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] |= binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
158 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
159 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
160 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
161 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
162
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
163 void handle_keydown(int keycode)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
164 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
165 int bucket = keycode >> 8 & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
166 if (!bindings[bucket]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
167 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
168 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
169 int idx = keycode & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
170 keybinding * binding = bindings[bucket] + idx;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
171 handle_binding_down(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
172 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
173
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
174 void handle_joydown(int joystick, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
175 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
176 if (!joybindings[joystick]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
177 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
178 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
179 keybinding * binding = joybindings[joystick] + button;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
180 handle_binding_down(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
181 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
182
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
183 uint8_t ui_debug_mode = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
184 uint8_t ui_debug_pal = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
185
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
186 void handle_binding_up(keybinding * binding)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
187 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
188 switch(binding->bind_type)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
189 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
190 case BIND_GAMEPAD1:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
191 case BIND_GAMEPAD2:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
192 if (binding->subtype_a <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
193 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] &= ~binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
194 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
195 if (binding->subtype_b <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
196 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] &= ~binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
197 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
198 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
199 case BIND_UI:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
200 switch (binding->subtype_a)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
201 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
202 case UI_DEBUG_MODE_INC:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
203 ui_debug_mode++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
204 if (ui_debug_mode == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
205 ui_debug_mode = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
206 }
437
afbea09d7fb4 Restore one of the VDP debugging modes
Mike Pavone <pavone@retrodev.com>
parents: 432
diff changeset
207 genesis->vdp->debug = ui_debug_mode;
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
208 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
209 case UI_DEBUG_PAL_INC:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
210 ui_debug_pal++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
211 if (ui_debug_pal == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
212 ui_debug_pal = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
213 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
214 render_debug_pal(ui_debug_pal);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
215 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
216 case UI_ENTER_DEBUGGER:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
217 break_on_sync = 1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
218 break;
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
219 case UI_SAVE_STATE:
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
220 save_state = 1;
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
221 break;
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
222 case UI_EXIT:
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
223 exit(0);
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
224 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
225 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
226 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
227 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
228
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
229 void handle_keyup(int keycode)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
230 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
231 int bucket = keycode >> 8 & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
232 if (!bindings[bucket]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
233 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
234 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
235 int idx = keycode & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
236 keybinding * binding = bindings[bucket] + idx;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
237 handle_binding_up(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
238 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
239
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
240 void handle_joyup(int joystick, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
241 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
242 if (!joybindings[joystick]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
243 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
244 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
245 keybinding * binding = joybindings[joystick] + button;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
246 handle_binding_up(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
247 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
248
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
249 void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
250 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
251 if (!joydpads[joystick]) {
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252 return;
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253 }
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254 joydpad * dpad = joydpads[joystick] + dpadnum;
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255 uint8_t newdown = (value ^ dpad->state) & value;
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256 uint8_t newup = ((~value) ^ (~dpad->state)) & (~value);
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257 dpad->state = value;
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diff changeset
258 for (int i = 0; i < 4; i++) {
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259 if (newdown & dpadbits[i]) {
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260 handle_binding_down(dpad->bindings + i);
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261 } else if(newup & dpadbits[i]) {
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262 handle_binding_up(dpad->bindings + i);
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263 }
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264 }
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265 }
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266
432
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267 int parse_binding_target(char * target, tern_node * padbuttons, int * ui_out, int * padnum_out, int * padbutton_out)
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268 {
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269 int gpadslen = strlen("gamepads.");
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270 if (!memcmp(target, "gamepads.", gpadslen)) {
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diff changeset
271 if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
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272 int padnum = target[gpadslen] - '0';
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273 int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
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274 if (button) {
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275 *padnum_out = padnum;
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276 *padbutton_out = button;
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277 return 1;
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278 } else {
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279 if (target[gpadslen+1]) {
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280 fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
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281 } else {
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282 fprintf(stderr, "Gamepad mapping string '%s' has no button component\n", target);
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283 }
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284 }
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285 } else {
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diff changeset
286 fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
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287 }
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288 } else if(!memcmp(target, "ui.", strlen("ui."))) {
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diff changeset
289 if (!strcmp(target + 3, "vdp_debug_mode")) {
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diff changeset
290 *ui_out = UI_DEBUG_MODE_INC;
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diff changeset
291 } else if(!strcmp(target + 3, "vdp_debug_pal")) {
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diff changeset
292 *ui_out = UI_DEBUG_PAL_INC;
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diff changeset
293 } else if(!strcmp(target + 3, "enter_debugger")) {
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diff changeset
294 *ui_out = UI_ENTER_DEBUGGER;
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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diff changeset
295 } else if(!strcmp(target + 3, "save_state")) {
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diff changeset
296 *ui_out = UI_SAVE_STATE;
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
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diff changeset
297 } else if(!strcmp(target + 3, "exit")) {
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diff changeset
298 *ui_out = UI_EXIT;
432
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diff changeset
299 } else {
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diff changeset
300 fprintf(stderr, "Unreconized UI binding type %s\n", target);
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diff changeset
301 return 0;
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diff changeset
302 }
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diff changeset
303 return 2;
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diff changeset
304 } else {
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diff changeset
305 fprintf(stderr, "Unrecognized binding type %s\n", target);
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diff changeset
306 }
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diff changeset
307 return 0;
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diff changeset
308 }
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diff changeset
309
431
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diff changeset
310 void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, char * prefix)
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diff changeset
311 {
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diff changeset
312 char * curstr;
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diff changeset
313 int len;
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diff changeset
314 if (!cur) {
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diff changeset
315 return;
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diff changeset
316 }
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diff changeset
317 char onec[2];
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diff changeset
318 if (prefix) {
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diff changeset
319 len = strlen(prefix);
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diff changeset
320 curstr = malloc(len + 2);
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diff changeset
321 memcpy(curstr, prefix, len);
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diff changeset
322 } else {
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diff changeset
323 curstr = onec;
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diff changeset
324 len = 0;
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diff changeset
325 }
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diff changeset
326 curstr[len] = cur->el;
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diff changeset
327 if (cur->el) {
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diff changeset
328 curstr[len+1] = 0;
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diff changeset
329 process_keys(cur->straight.next, special, padbuttons, curstr);
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diff changeset
330 } else {
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diff changeset
331 int keycode = tern_find_int(special, curstr, 0);
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diff changeset
332 if (!keycode) {
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diff changeset
333 keycode = curstr[0];
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diff changeset
334 if (curstr[1] != 0) {
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diff changeset
335 fprintf(stderr, "%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
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diff changeset
336 }
440efd7d27a9 Read key bindings from config file
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diff changeset
337 }
440efd7d27a9 Read key bindings from config file
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diff changeset
338 char * target = cur->straight.value.ptrval;
432
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diff changeset
339 int ui_func, padnum, button;
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diff changeset
340 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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diff changeset
341 if (bindtype == 1) {
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parents: 431
diff changeset
342 bind_gamepad(keycode, padnum, button);
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parents: 431
diff changeset
343 } else if(bindtype == 2) {
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diff changeset
344 bind_ui(keycode, ui_func);
431
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diff changeset
345 }
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diff changeset
346 }
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parents: 421
diff changeset
347 process_keys(cur->left, special, padbuttons, prefix);
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diff changeset
348 process_keys(cur->right, special, padbuttons, prefix);
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diff changeset
349 }
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parents: 421
diff changeset
350
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
351 void set_keybindings()
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
352 {
431
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diff changeset
353 tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
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parents: 421
diff changeset
354 special = tern_insert_int(special, "down", RENDERKEY_DOWN);
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parents: 421
diff changeset
355 special = tern_insert_int(special, "left", RENDERKEY_LEFT);
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parents: 421
diff changeset
356 special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
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parents: 421
diff changeset
357 special = tern_insert_int(special, "enter", '\r');
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
358 special = tern_insert_int(special, "esc", RENDERKEY_ESC);
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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parents: 444
diff changeset
359
431
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diff changeset
360 tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
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diff changeset
361 padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
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parents: 421
diff changeset
362 padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
363 padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
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parents: 421
diff changeset
364 padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
365 padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
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parents: 421
diff changeset
366 padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
367 padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
368 padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
369 padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
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parents: 421
diff changeset
370 padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
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parents: 421
diff changeset
371 padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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parents: 444
diff changeset
372
431
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
373 tern_node * keys = tern_find_prefix(config, "bindingskeys");
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parents: 421
diff changeset
374 process_keys(keys, special, padbuttons, NULL);
432
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diff changeset
375 char prefix[] = "bindingspads00";
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diff changeset
376 for (int i = 0; i < 100 && i < render_num_joysticks(); i++)
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parents: 431
diff changeset
377 {
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diff changeset
378 if (i < 10) {
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diff changeset
379 prefix[strlen("bindingspads")] = i + '0';
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diff changeset
380 prefix[strlen("bindingspads")+1] = 0;
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diff changeset
381 } else {
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
382 prefix[strlen("bindingspads")] = i/10 + '0';
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parents: 431
diff changeset
383 prefix[strlen("bindingspads")+1] = i%10 + '0';
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
384 }
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
385 tern_node * pad = tern_find_prefix(config, prefix);
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
386 if (pad) {
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
387 char dprefix[] = "dpads0";
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
388 for (int dpad = 0; dpad < 10 && dpad < render_joystick_num_hats(i); dpad++)
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
389 {
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parents: 431
diff changeset
390 dprefix[strlen("dpads")] = dpad + '0';
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parents: 431
diff changeset
391 tern_node * pad_dpad = tern_find_prefix(pad, dprefix);
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parents: 431
diff changeset
392 char * dirs[] = {"up", "down", "left", "right"};
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parents: 431
diff changeset
393 int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
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parents: 431
diff changeset
394 for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
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parents: 431
diff changeset
395 char * target = tern_find_ptr(pad_dpad, dirs[dir]);
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parents: 431
diff changeset
396 if (target) {
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diff changeset
397 int ui_func, padnum, button;
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diff changeset
398 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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parents: 431
diff changeset
399 if (bindtype == 1) {
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parents: 431
diff changeset
400 bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button);
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parents: 431
diff changeset
401 }
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parents: 431
diff changeset
402 //TODO: Handle UI bindings
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parents: 431
diff changeset
403 }
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parents: 431
diff changeset
404 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
405 }
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parents: 431
diff changeset
406 char bprefix[] = "buttons00";
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parents: 431
diff changeset
407 for (int but = 0; but < 100 && but < render_joystick_num_buttons(i); but++)
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parents: 431
diff changeset
408 {
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parents: 431
diff changeset
409 if (but < 10) {
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parents: 431
diff changeset
410 bprefix[strlen("buttons")] = but + '0';
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parents: 431
diff changeset
411 bprefix[strlen("buttons")+1] = 0;
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parents: 431
diff changeset
412 } else {
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parents: 431
diff changeset
413 bprefix[strlen("buttons")] = but/10 + '0';
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parents: 431
diff changeset
414 bprefix[strlen("buttons")+1] = but%10 + '0';
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parents: 431
diff changeset
415 }
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parents: 431
diff changeset
416 char * target = tern_find_ptr(pad, bprefix);
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parents: 431
diff changeset
417 if (target) {
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parents: 431
diff changeset
418 int ui_func, padnum, button;
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parents: 431
diff changeset
419 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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parents: 431
diff changeset
420 if (bindtype == 1) {
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parents: 431
diff changeset
421 bind_button_gamepad(i, but, padnum, button);
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parents: 431
diff changeset
422 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
423 //TODO: Handle UI bindings
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
424 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
425 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
426 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
427 }
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
428 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
429
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
430 #define TH 0x40
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
431 #define TH_TIMEOUT 8000
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
432
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parents:
diff changeset
433 void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
434 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
435 /*uint8_t control = pad->control | 0x80;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
436 uint8_t th = control & pad->output;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
437 if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
438 printf("adjust_cycles | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, current_cycle);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
439 }*/
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Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
440 if (current_cycle >= pad->timeout_cycle) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
441 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
442 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
443 pad->timeout_cycle -= deduction;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
444 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
445 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
446
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
447 void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
448 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
449 if (pad->control & TH) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
450 //check if TH has changed
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
451 if ((pad->output & TH) ^ (value & TH)) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
452 if (current_cycle >= pad->timeout_cycle) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
453 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
454 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
455 if (!(value & TH)) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
456 pad->th_counter++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
457 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
458 pad->timeout_cycle = current_cycle + TH_TIMEOUT;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
459 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
460 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
461 pad->output = value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
462 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
463
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
464 uint8_t io_data_read(io_port * pad, uint32_t current_cycle)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
465 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
466 uint8_t control = pad->control | 0x80;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
467 uint8_t th = control & pad->output;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
468 uint8_t input;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
469 if (current_cycle >= pad->timeout_cycle) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
470 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
471 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
472 /*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
473 printf("io_data_read | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, context->current_cycle);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
474 }*/
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
475 if (th) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
476 if (pad->th_counter == 3) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
477 input = pad->input[GAMEPAD_EXTRA];
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
478 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
479 input = pad->input[GAMEPAD_TH1];
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
480 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
481 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
482 if (pad->th_counter == 3) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
483 input = pad->input[GAMEPAD_TH0] | 0xF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
484 } else if(pad->th_counter == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
485 input = pad->input[GAMEPAD_TH0] & 0x30;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
486 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
487 input = pad->input[GAMEPAD_TH0] | 0xC;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
488 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
489 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
490 uint8_t value = ((~input) & (~control)) | (pad->output & control);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
491 /*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
492 printf ("value: %X\n", value);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
493 }*/
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
494 return value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
495 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
496
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
497