Mercurial > repos > blastem
annotate shaders/extra_window.v.glsl @ 2496:187bc857a76a
Fix bug in MED mapper protection bit implementation
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 28 Apr 2024 23:33:11 -0700 |
parents | a0837ea61fda |
children | aa888682faa0 |
rev | line source |
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2489
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Michael Pavone <pavone@retrodev.com>
parents:
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1 |
fd04b139a73a
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Michael Pavone <pavone@retrodev.com>
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2 attribute vec2 pos; |
2490
a0837ea61fda
Get static images working in GL mode
Michael Pavone <pavone@retrodev.com>
parents:
2489
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3 attribute vec2 uv; |
2489
fd04b139a73a
Add files forgotten in a previous commit
Michael Pavone <pavone@retrodev.com>
parents:
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4 varying mediump vec2 texcoord; |
fd04b139a73a
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Michael Pavone <pavone@retrodev.com>
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5 uniform mediump float width, height; |
fd04b139a73a
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Michael Pavone <pavone@retrodev.com>
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6 |
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7 void main() |
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Michael Pavone <pavone@retrodev.com>
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8 { |
fd04b139a73a
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Michael Pavone <pavone@retrodev.com>
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9 gl_Position = vec4(pos, 0.0, 1.0); |
2490
a0837ea61fda
Get static images working in GL mode
Michael Pavone <pavone@retrodev.com>
parents:
2489
diff
changeset
|
10 texcoord = uv; |
2489
fd04b139a73a
Add files forgotten in a previous commit
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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11 } |