view shaders/extra_window.v.glsl @ 2496:187bc857a76a default tip

Fix bug in MED mapper protection bit implementation
author Michael Pavone <pavone@retrodev.com>
date Sun, 28 Apr 2024 23:33:11 -0700
parents a0837ea61fda
children
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attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = uv;
}