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view shaders/extra_window.v.glsl @ 2688:b42f00a3a937 default tip
Fix default target. Ensure m68k.h and z80.h are built before anything else when no dep info is available
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 31 Mar 2025 21:06:18 -0700 |
parents | aa888682faa0 |
children |
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attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = vec2(width * uv[0], height * uv[1]); }