annotate render_audio.c @ 1892:1afd6e85ec26

Properly mask addresses to 24-bit in disassembler
author Michael Pavone <pavone@retrodev.com>
date Thu, 05 Dec 2019 09:32:52 -0800
parents e4671a39d155
children cfd53c94fffb
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1 #include <limits.h>
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2 #include <string.h>
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3 #include <stdlib.h>
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4 #include <math.h>
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5 #include "render_audio.h"
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6 #include "util.h"
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7 #include "config.h"
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8 #include "blastem.h"
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9
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10 static uint8_t output_channels;
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11 static uint32_t buffer_samples, sample_rate;
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12
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13 static audio_source *audio_sources[8];
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14 static audio_source *inactive_audio_sources[8];
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15 static uint8_t num_audio_sources;
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16 static uint8_t num_inactive_audio_sources;
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17
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18 static float overall_gain_mult, *mix_buf;
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19 static int sample_size;
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20
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21 typedef void (*conv_func)(float *samples, void *vstream, int sample_count);
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22
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23 static void convert_null(float *samples, void *vstream, int sample_count)
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24 {
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25 memset(vstream, 0, sample_count * sample_size);
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26 }
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27
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28 static void convert_s16(float *samples, void *vstream, int sample_count)
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29 {
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30 int16_t *stream = vstream;
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31 for (int16_t *end = stream + sample_count; stream < end; stream++, samples++)
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32 {
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33 float sample = *samples;
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34 int16_t out_sample;
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35 if (sample >= 1.0f) {
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36 out_sample = 0x7FFF;
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37 } else if (sample <= -1.0f) {
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38 out_sample = -0x8000;
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39 } else {
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40 out_sample = sample * 0x7FFF;
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41 }
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42 *stream = out_sample;
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43 }
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44 }
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45
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46 static void clamp_f32(float *samples, void *vstream, int sample_count)
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47 {
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48 for (; sample_count > 0; sample_count--, samples++)
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49 {
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50 float sample = *samples;
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51 if (sample > 1.0f) {
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52 sample = 1.0f;
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53 } else if (sample < -1.0f) {
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54 sample = -1.0f;
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55 }
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56 *samples = sample;
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57 }
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58 }
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59
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60 static int32_t mix_f32(audio_source *audio, float *stream, int samples)
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61 {
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62 float *end = stream + samples;
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63 int16_t *src = audio->front;
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64 uint32_t i = audio->read_start;
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65 uint32_t i_end = audio->read_end;
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66 float *cur = stream;
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67 float gain_mult = audio->gain_mult * overall_gain_mult;
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68 size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
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69 if (audio->num_channels == 1) {
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70 while (cur < end && i != i_end)
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71 {
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72 *cur += gain_mult * ((float)src[i]) / 0x7FFF;
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73 cur += first_add;
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74 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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75 cur += second_add;
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76 i &= audio->mask;
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77 }
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78 } else {
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79 while(cur < end && i != i_end)
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80 {
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81 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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82 cur += first_add;
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83 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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84 cur += second_add;
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85 i &= audio->mask;
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86 }
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87 }
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88 if (!render_is_audio_sync()) {
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89 audio->read_start = i;
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90 }
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91 if (cur != end) {
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92 debug_message("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
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93 return (cur-end)/2;
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94 } else {
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95 return ((i_end - i) & audio->mask) / audio->num_channels;
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96 }
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97 }
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98
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99 static conv_func convert;
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100
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101
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102 int mix_and_convert(unsigned char *byte_stream, int len, int *min_remaining_out)
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103 {
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104 int samples = len / sample_size;
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105 float *mix_dest = mix_buf ? mix_buf : (float *)byte_stream;
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106 memset(mix_dest, 0, samples * sizeof(float));
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107 int min_buffered = INT_MAX;
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108 int min_remaining_buffer = INT_MAX;
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109 for (uint8_t i = 0; i < num_audio_sources; i++)
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110 {
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111 int buffered = mix_f32(audio_sources[i], mix_dest, samples);
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112 int remaining = (audio_sources[i]->mask + 1) / audio_sources[i]->num_channels - buffered;
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113 min_buffered = buffered < min_buffered ? buffered : min_buffered;
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114 min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
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115 audio_sources[i]->front_populated = 0;
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116 render_buffer_consumed(audio_sources[i]);
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117 }
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118 convert(mix_dest, byte_stream, samples);
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119 if (min_remaining_out) {
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120 *min_remaining_out = min_remaining_buffer;
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121 }
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122 return min_buffered;
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123 }
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124
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125 uint8_t all_sources_ready(void)
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126 {
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127 uint8_t num_populated = 0;
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128 num_populated = 0;
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129 for (uint8_t i = 0; i < num_audio_sources; i++)
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130 {
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131 if (audio_sources[i]->front_populated) {
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132 num_populated++;
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133 }
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134 }
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135 return num_populated == num_audio_sources;
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136 }
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137
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138 #define BUFFER_INC_RES 0x40000000UL
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139
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140 void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
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141 {
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142 src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
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143 }
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144
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145 void render_audio_adjust_speed(float adjust_ratio)
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146 {
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147 for (uint8_t i = 0; i < num_audio_sources; i++)
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148 {
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149 audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
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150 }
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151 }
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152
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153 audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
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154 {
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155 audio_source *ret = NULL;
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156 uint32_t alloc_size = render_is_audio_sync() ? channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * channels);
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157 render_lock_audio();
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158 if (num_audio_sources < 8) {
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diff changeset
159 ret = calloc(1, sizeof(audio_source));
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160 ret->back = malloc(alloc_size * sizeof(int16_t));
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diff changeset
161 ret->front = render_is_audio_sync() ? malloc(alloc_size * sizeof(int16_t)) : ret->back;
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diff changeset
162 ret->front_populated = 0;
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163 ret->opaque = render_new_audio_opaque();
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164 ret->num_channels = channels;
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165 audio_sources[num_audio_sources++] = ret;
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166 }
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167 render_unlock_audio();
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168 if (!ret) {
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169 fatal_error("Too many audio sources!");
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170 } else {
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diff changeset
171 render_audio_adjust_clock(ret, master_clock, sample_divider);
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diff changeset
172 double lowpass_cutoff = get_lowpass_cutoff(config);
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parents:
diff changeset
173 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
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174 ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
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diff changeset
175 double alpha = ret->dt / (ret->dt + rc);
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diff changeset
176 ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
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diff changeset
177 ret->buffer_pos = 0;
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diff changeset
178 ret->buffer_fraction = 0;
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179 ret->last_left = ret->last_right = 0;
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180 ret->read_start = 0;
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diff changeset
181 ret->read_end = render_is_audio_sync() ? buffer_samples * channels : 0;
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diff changeset
182 ret->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
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183 ret->gain_mult = 1.0f;
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184 }
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185 render_audio_created(ret);
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186
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187 return ret;
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188 }
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189
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190
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diff changeset
191 static float db_to_mult(float gain)
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diff changeset
192 {
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diff changeset
193 return powf(10.0f, gain/20.0f);
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194 }
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195
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diff changeset
196 void render_audio_source_gaindb(audio_source *src, float gain)
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diff changeset
197 {
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diff changeset
198 src->gain_mult = db_to_mult(gain);
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diff changeset
199 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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200
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diff changeset
201 void render_pause_source(audio_source *src)
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diff changeset
202 {
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diff changeset
203 uint8_t found = 0, remaining_sources;
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diff changeset
204 render_lock_audio();
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parents:
diff changeset
205 for (uint8_t i = 0; i < num_audio_sources; i++)
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parents:
diff changeset
206 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
207 if (audio_sources[i] == src) {
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parents:
diff changeset
208 audio_sources[i] = audio_sources[--num_audio_sources];
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parents:
diff changeset
209 found = 1;
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parents:
diff changeset
210 remaining_sources = num_audio_sources;
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parents:
diff changeset
211 break;
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parents:
diff changeset
212 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
213 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
214
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
215 render_unlock_audio();
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parents:
diff changeset
216 if (found) {
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parents:
diff changeset
217 render_source_paused(src, remaining_sources);
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parents:
diff changeset
218 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
219 inactive_audio_sources[num_inactive_audio_sources++] = src;
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parents:
diff changeset
220 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
221
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
222 void render_resume_source(audio_source *src)
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parents:
diff changeset
223 {
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parents:
diff changeset
224 render_lock_audio();
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parents:
diff changeset
225 if (num_audio_sources < 8) {
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parents:
diff changeset
226 audio_sources[num_audio_sources++] = src;
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parents:
diff changeset
227 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
228 render_unlock_audio();
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parents:
diff changeset
229 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
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parents:
diff changeset
230 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
231 if (inactive_audio_sources[i] == src) {
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parents:
diff changeset
232 inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
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parents:
diff changeset
233 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
234 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
235 render_source_resumed(src);
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parents:
diff changeset
236 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
237
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
238 void render_free_source(audio_source *src)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
239 {
1870
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
240 uint8_t found = 0;
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
241 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
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parents: 1865
diff changeset
242 {
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
243 if (inactive_audio_sources[i] == src) {
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
244 inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
245 found = 1;
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
246 break;
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
247 }
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
248 }
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
249 if (!found) {
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
250 render_pause_source(src);
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
251 num_inactive_audio_sources--;
e4671a39d155 Properly handle freeing a paused audio source. Fixes crash when repeatedly reloading a ROM or loading a sequence of different ROMs
Michael Pavone <pavone@retrodev.com>
parents: 1865
diff changeset
252 }
1865
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
253
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
254 free(src->front);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
255 if (render_is_audio_sync()) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
256 free(src->back);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
257 render_free_audio_opaque(src->opaque);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
258 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
259 free(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
260 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
261
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
262 static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
263 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
264 int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
265 current = tmp >> 16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
266 return current;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
267 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
268
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
269 static void interp_sample(audio_source *src, int16_t last, int16_t current)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
270 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
271 int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
272 tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
273 src->back[src->buffer_pos++] = tmp >> 16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
274 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
275
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
276 static uint32_t sync_samples;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
277 void render_put_mono_sample(audio_source *src, int16_t value)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
278 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
279 value = lowpass_sample(src, src->last_left, value);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
280 src->buffer_fraction += src->buffer_inc;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
281 uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
282 while (src->buffer_fraction > BUFFER_INC_RES)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
283 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
284 src->buffer_fraction -= BUFFER_INC_RES;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
285 interp_sample(src, src->last_left, value);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
286
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
287 if (((src->buffer_pos - base) & src->mask) >= sync_samples) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
288 render_do_audio_ready(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
289 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
290 src->buffer_pos &= src->mask;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
291 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
292 src->last_left = value;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
293 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
294
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
295 void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
296 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
297 left = lowpass_sample(src, src->last_left, left);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
298 right = lowpass_sample(src, src->last_right, right);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
299 src->buffer_fraction += src->buffer_inc;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
300 uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
301 while (src->buffer_fraction > BUFFER_INC_RES)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
302 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
303 src->buffer_fraction -= BUFFER_INC_RES;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
304
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
305 interp_sample(src, src->last_left, left);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
306 interp_sample(src, src->last_right, right);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
307
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
308 if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
309 render_do_audio_ready(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
310 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
311 src->buffer_pos &= src->mask;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
312 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
313 src->last_left = left;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
314 src->last_right = right;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
315 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
316
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
317 static void update_source(audio_source *src, double rc, uint8_t sync_changed)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
318 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
319 double alpha = src->dt / (src->dt + rc);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
320 int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
321 src->lowpass_alpha = lowpass_alpha;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
322 if (sync_changed) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
323 uint32_t alloc_size = render_is_audio_sync() ? src->num_channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * src->num_channels);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
324 src->back = realloc(src->back, alloc_size * sizeof(int16_t));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
325 if (render_is_audio_sync()) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
326 src->front = malloc(alloc_size * sizeof(int16_t));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
327 } else {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
328 free(src->front);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
329 src->front = src->back;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
330 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
331 src->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
332 src->read_start = 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
333 src->read_end = render_is_audio_sync() ? buffer_samples * src->num_channels : 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
334 src->buffer_pos = 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
335 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
336 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
337
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
338 uint8_t old_audio_sync;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
339 void render_audio_initialized(render_audio_format format, uint32_t rate, uint8_t channels, uint32_t buffer_size, int sample_size_in)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
340 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
341 sample_rate = rate;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
342 output_channels = channels;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
343 buffer_samples = buffer_size;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
344 sample_size = sample_size_in;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
345 if (mix_buf) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
346 free(mix_buf);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
347 mix_buf = NULL;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
348 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
349 switch(format)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
350 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
351 case RENDER_AUDIO_S16:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
352 convert = convert_s16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
353 mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
354 break;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
355 case RENDER_AUDIO_FLOAT:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
356 convert = clamp_f32;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
357 break;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
358 case RENDER_AUDIO_UNKNOWN:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
359 convert = convert_null;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
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360 mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
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361 break;
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362 }
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363 uint32_t syncs = render_audio_syncs_per_sec();
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364 if (syncs) {
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365 sync_samples = rate / syncs;
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366 } else {
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367 sync_samples = buffer_samples;
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368 }
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369 char * gain_str = tern_find_path(config, "audio\0gain\0", TVAL_PTR).ptrval;
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370 overall_gain_mult = db_to_mult(gain_str ? atof(gain_str) : 0.0f);
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371 uint8_t sync_changed = old_audio_sync != render_is_audio_sync();
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372 old_audio_sync = render_is_audio_sync();
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373 double lowpass_cutoff = get_lowpass_cutoff(config);
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374 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
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375 render_lock_audio();
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376 for (uint8_t i = 0; i < num_audio_sources; i++)
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377 {
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378 update_source(audio_sources[i], rc, sync_changed);
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379 }
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380 render_unlock_audio();
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381 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
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382 {
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383 update_source(inactive_audio_sources[i], rc, sync_changed);
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384 }
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385 }