annotate render_audio.c @ 1865:4c322abd9fa5

Split generic part of audio code into a separate file so it can be used in other targets besides SDL
author Michael Pavone <pavone@retrodev.com>
date Fri, 17 May 2019 08:43:30 -0700
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children e4671a39d155
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1 #include <limits.h>
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2 #include <string.h>
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3 #include <stdlib.h>
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4 #include <math.h>
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5 #include "render_audio.h"
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6 #include "util.h"
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7 #include "config.h"
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8 #include "blastem.h"
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9
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10 static uint8_t output_channels;
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11 static uint32_t buffer_samples, sample_rate;
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12 static uint32_t missing_count;
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13
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14 static audio_source *audio_sources[8];
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15 static audio_source *inactive_audio_sources[8];
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16 static uint8_t num_audio_sources;
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17 static uint8_t num_inactive_audio_sources;
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18
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19 static float overall_gain_mult, *mix_buf;
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20 static int sample_size;
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21
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22 typedef void (*conv_func)(float *samples, void *vstream, int sample_count);
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23
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24 static void convert_null(float *samples, void *vstream, int sample_count)
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25 {
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26 memset(vstream, 0, sample_count * sample_size);
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27 }
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28
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29 static void convert_s16(float *samples, void *vstream, int sample_count)
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30 {
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31 int16_t *stream = vstream;
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32 for (int16_t *end = stream + sample_count; stream < end; stream++, samples++)
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33 {
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34 float sample = *samples;
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35 int16_t out_sample;
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36 if (sample >= 1.0f) {
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37 out_sample = 0x7FFF;
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38 } else if (sample <= -1.0f) {
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39 out_sample = -0x8000;
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40 } else {
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41 out_sample = sample * 0x7FFF;
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42 }
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43 *stream = out_sample;
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44 }
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45 }
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46
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47 static void clamp_f32(float *samples, void *vstream, int sample_count)
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48 {
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49 for (; sample_count > 0; sample_count--, samples++)
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50 {
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51 float sample = *samples;
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52 if (sample > 1.0f) {
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53 sample = 1.0f;
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54 } else if (sample < -1.0f) {
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55 sample = -1.0f;
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56 }
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57 *samples = sample;
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58 }
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59 }
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60
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61 static int32_t mix_f32(audio_source *audio, float *stream, int samples)
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62 {
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63 float *end = stream + samples;
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64 int16_t *src = audio->front;
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65 uint32_t i = audio->read_start;
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66 uint32_t i_end = audio->read_end;
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67 float *cur = stream;
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68 float gain_mult = audio->gain_mult * overall_gain_mult;
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69 size_t first_add = output_channels > 1 ? 1 : 0, second_add = output_channels > 1 ? output_channels - 1 : 1;
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70 if (audio->num_channels == 1) {
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71 while (cur < end && i != i_end)
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72 {
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73 *cur += gain_mult * ((float)src[i]) / 0x7FFF;
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74 cur += first_add;
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75 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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76 cur += second_add;
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77 i &= audio->mask;
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78 }
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79 } else {
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80 while(cur < end && i != i_end)
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81 {
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82 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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83 cur += first_add;
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84 *cur += gain_mult * ((float)src[i++]) / 0x7FFF;
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85 cur += second_add;
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86 i &= audio->mask;
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87 }
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88 }
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89 if (!render_is_audio_sync()) {
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90 audio->read_start = i;
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91 }
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92 if (cur != end) {
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93 debug_message("Underflow of %d samples, read_start: %d, read_end: %d, mask: %X\n", (int)(end-cur)/2, audio->read_start, audio->read_end, audio->mask);
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94 return (cur-end)/2;
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95 } else {
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96 return ((i_end - i) & audio->mask) / audio->num_channels;
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97 }
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98 }
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99
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100 static conv_func convert;
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101
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102
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103 int mix_and_convert(unsigned char *byte_stream, int len, int *min_remaining_out)
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104 {
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105 int samples = len / sample_size;
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106 float *mix_dest = mix_buf ? mix_buf : (float *)byte_stream;
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107 memset(mix_dest, 0, samples * sizeof(float));
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108 int min_buffered = INT_MAX;
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109 int min_remaining_buffer = INT_MAX;
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110 for (uint8_t i = 0; i < num_audio_sources; i++)
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111 {
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112 int buffered = mix_f32(audio_sources[i], mix_dest, samples);
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113 int remaining = (audio_sources[i]->mask + 1) / audio_sources[i]->num_channels - buffered;
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114 min_buffered = buffered < min_buffered ? buffered : min_buffered;
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115 min_remaining_buffer = remaining < min_remaining_buffer ? remaining : min_remaining_buffer;
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116 audio_sources[i]->front_populated = 0;
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117 render_buffer_consumed(audio_sources[i]);
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118 }
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119 convert(mix_dest, byte_stream, samples);
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120 if (min_remaining_out) {
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121 *min_remaining_out = min_remaining_buffer;
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122 }
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123 return min_buffered;
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124 }
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125
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126 uint8_t all_sources_ready(void)
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127 {
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128 uint8_t num_populated = 0;
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129 num_populated = 0;
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130 for (uint8_t i = 0; i < num_audio_sources; i++)
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131 {
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132 if (audio_sources[i]->front_populated) {
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133 num_populated++;
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134 }
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135 }
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136 return num_populated == num_audio_sources;
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137 }
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138
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139 #define BUFFER_INC_RES 0x40000000UL
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140
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141 void render_audio_adjust_clock(audio_source *src, uint64_t master_clock, uint64_t sample_divider)
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142 {
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143 src->buffer_inc = ((BUFFER_INC_RES * (uint64_t)sample_rate) / master_clock) * sample_divider;
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144 }
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145
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146 void render_audio_adjust_speed(float adjust_ratio)
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147 {
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148 for (uint8_t i = 0; i < num_audio_sources; i++)
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149 {
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150 audio_sources[i]->buffer_inc = ((double)audio_sources[i]->buffer_inc) + ((double)audio_sources[i]->buffer_inc) * adjust_ratio + 0.5;
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151 }
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152 }
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153
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154 audio_source *render_audio_source(uint64_t master_clock, uint64_t sample_divider, uint8_t channels)
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155 {
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diff changeset
156 audio_source *ret = NULL;
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157 uint32_t alloc_size = render_is_audio_sync() ? channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * channels);
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158 render_lock_audio();
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diff changeset
159 if (num_audio_sources < 8) {
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160 ret = calloc(1, sizeof(audio_source));
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161 ret->back = malloc(alloc_size * sizeof(int16_t));
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diff changeset
162 ret->front = render_is_audio_sync() ? malloc(alloc_size * sizeof(int16_t)) : ret->back;
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163 ret->front_populated = 0;
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164 ret->opaque = render_new_audio_opaque();
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165 ret->num_channels = channels;
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166 audio_sources[num_audio_sources++] = ret;
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167 }
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168 render_unlock_audio();
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diff changeset
169 if (!ret) {
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170 fatal_error("Too many audio sources!");
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171 } else {
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diff changeset
172 render_audio_adjust_clock(ret, master_clock, sample_divider);
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173 double lowpass_cutoff = get_lowpass_cutoff(config);
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diff changeset
174 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
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175 ret->dt = 1.0 / ((double)master_clock / (double)(sample_divider));
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176 double alpha = ret->dt / (ret->dt + rc);
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177 ret->lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
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178 ret->buffer_pos = 0;
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179 ret->buffer_fraction = 0;
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180 ret->last_left = ret->last_right = 0;
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181 ret->read_start = 0;
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182 ret->read_end = render_is_audio_sync() ? buffer_samples * channels : 0;
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183 ret->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
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184 ret->gain_mult = 1.0f;
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185 }
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186 render_audio_created(ret);
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187
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188 return ret;
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189 }
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190
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191
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diff changeset
192 static float db_to_mult(float gain)
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diff changeset
193 {
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diff changeset
194 return powf(10.0f, gain/20.0f);
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195 }
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196
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diff changeset
197 void render_audio_source_gaindb(audio_source *src, float gain)
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198 {
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diff changeset
199 src->gain_mult = db_to_mult(gain);
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diff changeset
200 }
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diff changeset
201
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diff changeset
202 void render_pause_source(audio_source *src)
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diff changeset
203 {
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diff changeset
204 uint8_t found = 0, remaining_sources;
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diff changeset
205 render_lock_audio();
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diff changeset
206 for (uint8_t i = 0; i < num_audio_sources; i++)
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parents:
diff changeset
207 {
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parents:
diff changeset
208 if (audio_sources[i] == src) {
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parents:
diff changeset
209 audio_sources[i] = audio_sources[--num_audio_sources];
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parents:
diff changeset
210 found = 1;
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parents:
diff changeset
211 remaining_sources = num_audio_sources;
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parents:
diff changeset
212 break;
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diff changeset
213 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
214 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
215
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diff changeset
216 render_unlock_audio();
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parents:
diff changeset
217 if (found) {
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parents:
diff changeset
218 render_source_paused(src, remaining_sources);
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diff changeset
219 }
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diff changeset
220 inactive_audio_sources[num_inactive_audio_sources++] = src;
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diff changeset
221 }
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diff changeset
222
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diff changeset
223 void render_resume_source(audio_source *src)
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parents:
diff changeset
224 {
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parents:
diff changeset
225 render_lock_audio();
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diff changeset
226 if (num_audio_sources < 8) {
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diff changeset
227 audio_sources[num_audio_sources++] = src;
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parents:
diff changeset
228 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
229 render_unlock_audio();
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diff changeset
230 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
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parents:
diff changeset
231 {
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parents:
diff changeset
232 if (inactive_audio_sources[i] == src) {
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parents:
diff changeset
233 inactive_audio_sources[i] = inactive_audio_sources[--num_inactive_audio_sources];
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parents:
diff changeset
234 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
235 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
236 render_source_resumed(src);
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parents:
diff changeset
237 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
238
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
239 void render_free_source(audio_source *src)
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parents:
diff changeset
240 {
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parents:
diff changeset
241 render_pause_source(src);
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parents:
diff changeset
242
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
243 free(src->front);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
244 if (render_is_audio_sync()) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
245 free(src->back);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
246 render_free_audio_opaque(src->opaque);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
247 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
248 free(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
249 num_inactive_audio_sources--;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
250 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
251
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
252 static int16_t lowpass_sample(audio_source *src, int16_t last, int16_t current)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
253 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
254 int32_t tmp = current * src->lowpass_alpha + last * (0x10000 - src->lowpass_alpha);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
255 current = tmp >> 16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
256 return current;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
257 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
258
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
259 static void interp_sample(audio_source *src, int16_t last, int16_t current)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
260 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
261 int64_t tmp = last * ((src->buffer_fraction << 16) / src->buffer_inc);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
262 tmp += current * (0x10000 - ((src->buffer_fraction << 16) / src->buffer_inc));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
263 src->back[src->buffer_pos++] = tmp >> 16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
264 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
265
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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diff changeset
266 static uint32_t sync_samples;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
267 void render_put_mono_sample(audio_source *src, int16_t value)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
268 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
269 value = lowpass_sample(src, src->last_left, value);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
270 src->buffer_fraction += src->buffer_inc;
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parents:
diff changeset
271 uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
272 while (src->buffer_fraction > BUFFER_INC_RES)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
273 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
274 src->buffer_fraction -= BUFFER_INC_RES;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
275 interp_sample(src, src->last_left, value);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
276
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
277 if (((src->buffer_pos - base) & src->mask) >= sync_samples) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
278 render_do_audio_ready(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
279 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
280 src->buffer_pos &= src->mask;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
281 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
282 src->last_left = value;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
283 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
284
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
285 void render_put_stereo_sample(audio_source *src, int16_t left, int16_t right)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
286 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
287 left = lowpass_sample(src, src->last_left, left);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
288 right = lowpass_sample(src, src->last_right, right);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
289 src->buffer_fraction += src->buffer_inc;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
290 uint32_t base = render_is_audio_sync() ? 0 : src->read_end;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
291 while (src->buffer_fraction > BUFFER_INC_RES)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
292 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
293 src->buffer_fraction -= BUFFER_INC_RES;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
294
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
295 interp_sample(src, src->last_left, left);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
296 interp_sample(src, src->last_right, right);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
297
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
298 if (((src->buffer_pos - base) & src->mask)/2 >= sync_samples) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
299 render_do_audio_ready(src);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
300 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
301 src->buffer_pos &= src->mask;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
302 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
303 src->last_left = left;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
304 src->last_right = right;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
305 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
306
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
307 static void update_source(audio_source *src, double rc, uint8_t sync_changed)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
308 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
309 double alpha = src->dt / (src->dt + rc);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
310 int32_t lowpass_alpha = (int32_t)(((double)0x10000) * alpha);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
311 src->lowpass_alpha = lowpass_alpha;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
312 if (sync_changed) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
313 uint32_t alloc_size = render_is_audio_sync() ? src->num_channels * buffer_samples : nearest_pow2(render_min_buffered() * 4 * src->num_channels);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
314 src->back = realloc(src->back, alloc_size * sizeof(int16_t));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
315 if (render_is_audio_sync()) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
316 src->front = malloc(alloc_size * sizeof(int16_t));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
317 } else {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
318 free(src->front);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
319 src->front = src->back;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
320 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
321 src->mask = render_is_audio_sync() ? 0xFFFFFFFF : alloc_size-1;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
322 src->read_start = 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
323 src->read_end = render_is_audio_sync() ? buffer_samples * src->num_channels : 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
324 src->buffer_pos = 0;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
325 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
326 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
327
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
328 uint8_t old_audio_sync;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
329 void render_audio_initialized(render_audio_format format, uint32_t rate, uint8_t channels, uint32_t buffer_size, int sample_size_in)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
330 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
331 sample_rate = rate;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
332 output_channels = channels;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
333 buffer_samples = buffer_size;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
334 sample_size = sample_size_in;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
335 if (mix_buf) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
336 free(mix_buf);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
337 mix_buf = NULL;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
338 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
339 switch(format)
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
340 {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
341 case RENDER_AUDIO_S16:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
342 convert = convert_s16;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
343 mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
344 break;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
345 case RENDER_AUDIO_FLOAT:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
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parents:
diff changeset
346 convert = clamp_f32;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
347 break;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
348 case RENDER_AUDIO_UNKNOWN:
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
349 convert = convert_null;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
350 mix_buf = calloc(output_channels * buffer_samples, sizeof(float));
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
351 break;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
352 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
353 uint32_t syncs = render_audio_syncs_per_sec();
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
354 if (syncs) {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
355 sync_samples = rate / syncs;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
356 } else {
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
357 sync_samples = buffer_samples;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
358 }
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
359 char * gain_str = tern_find_path(config, "audio\0gain\0", TVAL_PTR).ptrval;
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
360 overall_gain_mult = db_to_mult(gain_str ? atof(gain_str) : 0.0f);
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
361 uint8_t sync_changed = old_audio_sync != render_is_audio_sync();
4c322abd9fa5 Split generic part of audio code into a separate file so it can be used in other targets besides SDL
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
362 old_audio_sync = render_is_audio_sync();
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363 double lowpass_cutoff = get_lowpass_cutoff(config);
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364 double rc = (1.0 / lowpass_cutoff) / (2.0 * M_PI);
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365 render_lock_audio();
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366 for (uint8_t i = 0; i < num_audio_sources; i++)
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367 {
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368 update_source(audio_sources[i], rc, sync_changed);
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369 }
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370 render_unlock_audio();
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371 for (uint8_t i = 0; i < num_inactive_audio_sources; i++)
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372 {
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373 update_source(inactive_audio_sources[i], rc, sync_changed);
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374 }
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375 }