annotate shaders/default.v.glsl @ 724:2174f92c5f9b

Fix bug in vdp_next_hint that was causing HINTs to fire repeatedly when they should not have fired at all based on an HINT interval that was larger than the number of active lines in the display
author Michael Pavone <pavone@retrodev.com>
date Fri, 22 May 2015 18:38:44 -0700
parents b7b7a1cab44a
children b1147418254a
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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5 uniform float width;
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6
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7 void main()
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8 {
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9 gl_Position = vec4(pos, 0.0, 1.0);
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents: 500
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10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
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11 }