Mercurial > repos > blastem
view shaders/default.v.glsl @ 724:2174f92c5f9b
Fix bug in vdp_next_hint that was causing HINTs to fire repeatedly when they should not have fired at all based on an HINT interval that was larger than the number of active lines in the display
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 22 May 2015 18:38:44 -0700 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }