view shaders/default.v.glsl @ 724:2174f92c5f9b

Fix bug in vdp_next_hint that was causing HINTs to fire repeatedly when they should not have fired at all based on an HINT interval that was larger than the number of active lines in the display
author Michael Pavone <pavone@retrodev.com>
date Fri, 22 May 2015 18:38:44 -0700
parents b7b7a1cab44a
children b1147418254a
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}