annotate mem_win.c @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6
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7 #include "mem.h"
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=?UTF-8?q?Higor=20Eur=C3=ADpedes?= <heuripedes@gmail.com>
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8 #include <windows.h>
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9
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10 void * alloc_code(size_t *size)
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11 {
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12 *size += PAGE_SIZE - (*size & (PAGE_SIZE - 1));
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13
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14 return VirtualAlloc(NULL, *size, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
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15 }