view mem_win.c @ 1335:26e72126f9d1

Fixes to sprite phase 2 so that sprite X reads use the exact same slot as on hardware in the case that there are fewer than the max number of sprites on each line. Re-read sprite Y from SAT cache during phase 2 and properly mask the calculated row. Fixes remaining issues with spinning cube scene in Overdrive 2.
author Michael Pavone <pavone@retrodev.com>
date Thu, 27 Apr 2017 23:08:49 -0700
parents bce97fc0bb8a
children
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/*
 Copyright 2013 Michael Pavone
 This file is part of BlastEm.
 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
*/

#include "mem.h"
#include <windows.h>

void * alloc_code(size_t *size)
{
	*size += PAGE_SIZE - (*size & (PAGE_SIZE - 1));

	return VirtualAlloc(NULL, *size, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
}