annotate shaders/default.f.glsl @ 921:2be771c4dfbd

After reviewing the results of my test ROM again it seems pretty clear that the VBlank flag gets set at the same time as the vcounter changes
author Michael Pavone <pavone@retrodev.com>
date Tue, 26 Jan 2016 19:23:10 -0800
parents 0820a71b80f3
children b1147418254a
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
1 #version 110
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
2
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
3 uniform sampler2D textures[2];
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
4
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
5 varying vec2 texcoord;
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
6
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
7 void main()
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
8 {
489
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
9 gl_FragColor = mix(
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
10 texture2D(textures[0], texcoord),
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)),
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
12 sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5
e97b80e3bd76 Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents: 488
diff changeset
13 );
488
32f053ad9b02 Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
14 }