annotate io.c @ 478:2e4a4188cfb0

Fix DMA fill so that it does not cause observable changes to the FIFO. Get DMA copy mostly correct from an observable ffect perspective. DMA copy probably does not reflect internal implementation still given that evidence seems to suggest no FIFO usage at all.
author Mike Pavone <pavone@retrodev.com>
date Tue, 17 Sep 2013 00:11:45 -0700
parents 140af5509ce7
children 3e1573fa22cf
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6 #include "io.h"
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7 #include "blastem.h"
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8 #include "render.h"
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9
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10 enum {
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11 BIND_NONE,
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12 BIND_GAMEPAD1,
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13 BIND_GAMEPAD2,
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14 BIND_UI
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15 };
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16
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17 typedef enum {
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18 UI_DEBUG_MODE_INC,
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19 UI_DEBUG_PAL_INC,
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20 UI_ENTER_DEBUGGER,
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21 UI_SAVE_STATE,
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22 UI_EXIT
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23 } ui_action;
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24
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25 typedef struct {
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26 uint8_t bind_type;
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27 uint8_t subtype_a;
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28 uint8_t subtype_b;
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29 uint8_t value;
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30 } keybinding;
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31
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32 typedef struct {
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33 keybinding bindings[4];
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34 uint8_t state;
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35 } joydpad;
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36
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37 keybinding * bindings[256];
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38 keybinding * joybindings[MAX_JOYSTICKS];
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39 joydpad * joydpads[MAX_JOYSTICKS];
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40 const uint8_t dpadbits[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
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41
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42 void bind_key(int keycode, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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43 {
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44 int bucket = keycode >> 8 & 0xFF;
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45 if (!bindings[bucket]) {
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46 bindings[bucket] = malloc(sizeof(keybinding) * 256);
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47 memset(bindings[bucket], 0, sizeof(keybinding) * 256);
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48 }
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49 int idx = keycode & 0xFF;
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50 bindings[bucket][idx].bind_type = bind_type;
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51 bindings[bucket][idx].subtype_a = subtype_a;
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52 bindings[bucket][idx].subtype_b = subtype_b;
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53 bindings[bucket][idx].value = value;
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54 }
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55
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56 void bind_button(int joystick, int button, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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57 {
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58 if (joystick >= MAX_JOYSTICKS) {
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59 return;
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60 }
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61 if (!joybindings[joystick]) {
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62 int num = render_joystick_num_buttons(joystick);
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63 if (!num) {
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64 return;
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65 }
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66 joybindings[joystick] = malloc(sizeof(keybinding)*num);
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67 memset(joybindings[joystick], 0, sizeof(keybinding)*num);
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68 }
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69 joybindings[joystick][button].bind_type = bind_type;
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70 joybindings[joystick][button].subtype_a = subtype_a;
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71 joybindings[joystick][button].subtype_b = subtype_b;
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72 joybindings[joystick][button].value = value;
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73 }
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74
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75 void bind_dpad(int joystick, int dpad, int direction, uint8_t bind_type, uint8_t subtype_a, uint8_t subtype_b, uint8_t value)
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76 {
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77 if (joystick >= MAX_JOYSTICKS) {
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78 return;
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79 }
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80 if (!joydpads[joystick]) {
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81 int num = render_joystick_num_hats(joystick);
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82 if (!num) {
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83 return;
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84 }
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85 joydpads[joystick] = malloc(sizeof(joydpad)*num);
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86 memset(joydpads[joystick], 0, sizeof(joydpad)*num);
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87 }
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88 for (int i = 0; i < 4; i ++) {
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89 if (dpadbits[i] & direction) {
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90 joydpads[joystick][dpad].bindings[i].bind_type = bind_type;
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91 joydpads[joystick][dpad].bindings[i].subtype_a = subtype_a;
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92 joydpads[joystick][dpad].bindings[i].subtype_b = subtype_b;
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93 joydpads[joystick][dpad].bindings[i].value = value;
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94 break;
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95 }
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96 }
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97 }
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98
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99 #define GAMEPAD_BUTTON(PRI_SLOT, SEC_SLOT, VALUE) (PRI_SLOT << 12 | SEC_SLOT << 8 | VALUE)
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100
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101 #define DPAD_UP GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x01)
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102 #define BUTTON_Z GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x01)
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103 #define DPAD_DOWN GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_TH1, 0x02)
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104 #define BUTTON_Y GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x02)
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105 #define DPAD_LEFT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x04)
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106 #define BUTTON_X GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x04)
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107 #define DPAD_RIGHT GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x08)
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108 #define BUTTON_MODE GAMEPAD_BUTTON(GAMEPAD_EXTRA, GAMEPAD_NONE, 0x08)
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109 #define BUTTON_A GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x10)
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110 #define BUTTON_B GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x10)
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111 #define BUTTON_START GAMEPAD_BUTTON(GAMEPAD_TH0, GAMEPAD_NONE, 0x20)
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112 #define BUTTON_C GAMEPAD_BUTTON(GAMEPAD_TH1, GAMEPAD_NONE, 0x20)
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113
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114 void bind_gamepad(int keycode, int gamepadnum, int button)
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115 {
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116
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117 if (gamepadnum < 1 || gamepadnum > 2) {
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118 return;
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119 }
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120 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
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parents:
diff changeset
121 bind_key(keycode, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
122 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
123
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
124 void bind_button_gamepad(int joystick, int joybutton, int gamepadnum, int padbutton)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
125 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
126 if (gamepadnum < 1 || gamepadnum > 2) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
127 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
128 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
129 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
130 bind_button(joystick, joybutton, bind_type, padbutton >> 12, padbutton >> 8 & 0xF, padbutton & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
131 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
132
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
133 void bind_dpad_gamepad(int joystick, int dpad, uint8_t direction, int gamepadnum, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
134 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
135 if (gamepadnum < 1 || gamepadnum > 2) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
136 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
137 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
138 uint8_t bind_type = gamepadnum - 1 + BIND_GAMEPAD1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
139 bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
140 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
141
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
142 void bind_ui(int keycode, ui_action action)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
143 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
144 bind_key(keycode, BIND_UI, action, 0, 0);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
145 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
146
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
147 void handle_binding_down(keybinding * binding)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
148 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
149 switch(binding->bind_type)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
150 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
151 case BIND_GAMEPAD1:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
152 case BIND_GAMEPAD2:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
153 if (binding->subtype_a <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
154 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] |= binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
155 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
156 if (binding->subtype_b <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
157 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] |= binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
158 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
159 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
160 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
161 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
162
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
163 void handle_keydown(int keycode)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
164 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
165 int bucket = keycode >> 8 & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
166 if (!bindings[bucket]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
167 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
168 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
169 int idx = keycode & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
170 keybinding * binding = bindings[bucket] + idx;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
171 handle_binding_down(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
172 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
173
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
174 void handle_joydown(int joystick, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
175 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
176 if (!joybindings[joystick]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
177 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
178 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
179 keybinding * binding = joybindings[joystick] + button;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
180 handle_binding_down(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
181 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
182
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
183 uint8_t ui_debug_mode = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
184 uint8_t ui_debug_pal = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
185
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
186 void handle_binding_up(keybinding * binding)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
187 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
188 switch(binding->bind_type)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
189 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
190 case BIND_GAMEPAD1:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
191 case BIND_GAMEPAD2:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
192 if (binding->subtype_a <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
193 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_a] &= ~binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
194 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
195 if (binding->subtype_b <= GAMEPAD_EXTRA) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
196 genesis->ports[binding->bind_type - BIND_GAMEPAD1].input[binding->subtype_b] &= ~binding->value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
197 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
198 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
199 case BIND_UI:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
200 switch (binding->subtype_a)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
201 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
202 case UI_DEBUG_MODE_INC:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
203 ui_debug_mode++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
204 if (ui_debug_mode == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
205 ui_debug_mode = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
206 }
437
afbea09d7fb4 Restore one of the VDP debugging modes
Mike Pavone <pavone@retrodev.com>
parents: 432
diff changeset
207 genesis->vdp->debug = ui_debug_mode;
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
208 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
209 case UI_DEBUG_PAL_INC:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
210 ui_debug_pal++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
211 if (ui_debug_pal == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
212 ui_debug_pal = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
213 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
214 render_debug_pal(ui_debug_pal);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
215 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
216 case UI_ENTER_DEBUGGER:
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
217 break_on_sync = 1;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
218 break;
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
219 case UI_SAVE_STATE:
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
220 save_state = 1;
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
Mike Pavone <pavone@retrodev.com>
parents: 444
diff changeset
221 break;
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
222 case UI_EXIT:
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
223 exit(0);
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
224 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
225 break;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
226 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
227 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
228
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
229 void handle_keyup(int keycode)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
230 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
231 int bucket = keycode >> 8 & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
232 if (!bindings[bucket]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
233 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
234 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
235 int idx = keycode & 0xFF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
236 keybinding * binding = bindings[bucket] + idx;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
237 handle_binding_up(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
238 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
239
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
240 void handle_joyup(int joystick, int button)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
241 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
242 if (!joybindings[joystick]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
243 return;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
244 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
245 keybinding * binding = joybindings[joystick] + button;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
246 handle_binding_up(binding);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
247 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
248
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
249 void handle_joy_dpad(int joystick, int dpadnum, uint8_t value)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
250 {
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251 if (!joydpads[joystick]) {
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252 return;
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253 }
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254 joydpad * dpad = joydpads[joystick] + dpadnum;
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255 uint8_t newdown = (value ^ dpad->state) & value;
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256 uint8_t newup = ((~value) ^ (~dpad->state)) & (~value);
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257 dpad->state = value;
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diff changeset
258 for (int i = 0; i < 4; i++) {
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259 if (newdown & dpadbits[i]) {
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260 handle_binding_down(dpad->bindings + i);
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261 } else if(newup & dpadbits[i]) {
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262 handle_binding_up(dpad->bindings + i);
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263 }
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264 }
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parents:
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265 }
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266
432
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267 int parse_binding_target(char * target, tern_node * padbuttons, int * ui_out, int * padnum_out, int * padbutton_out)
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268 {
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269 int gpadslen = strlen("gamepads.");
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270 if (!memcmp(target, "gamepads.", gpadslen)) {
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diff changeset
271 if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
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272 int padnum = target[gpadslen] - '0';
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273 int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
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274 if (button) {
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275 *padnum_out = padnum;
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276 *padbutton_out = button;
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277 return 1;
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278 } else {
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279 if (target[gpadslen+1]) {
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280 fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
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281 } else {
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282 fprintf(stderr, "Gamepad mapping string '%s' has no button component\n", target);
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283 }
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284 }
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285 } else {
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diff changeset
286 fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
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287 }
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288 } else if(!memcmp(target, "ui.", strlen("ui."))) {
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diff changeset
289 if (!strcmp(target + 3, "vdp_debug_mode")) {
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diff changeset
290 *ui_out = UI_DEBUG_MODE_INC;
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diff changeset
291 } else if(!strcmp(target + 3, "vdp_debug_pal")) {
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diff changeset
292 *ui_out = UI_DEBUG_PAL_INC;
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diff changeset
293 } else if(!strcmp(target + 3, "enter_debugger")) {
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diff changeset
294 *ui_out = UI_ENTER_DEBUGGER;
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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diff changeset
295 } else if(!strcmp(target + 3, "save_state")) {
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parents: 444
diff changeset
296 *ui_out = UI_SAVE_STATE;
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
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diff changeset
297 } else if(!strcmp(target + 3, "exit")) {
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
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diff changeset
298 *ui_out = UI_EXIT;
432
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diff changeset
299 } else {
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diff changeset
300 fprintf(stderr, "Unreconized UI binding type %s\n", target);
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diff changeset
301 return 0;
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diff changeset
302 }
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diff changeset
303 return 2;
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diff changeset
304 } else {
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diff changeset
305 fprintf(stderr, "Unrecognized binding type %s\n", target);
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diff changeset
306 }
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diff changeset
307 return 0;
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diff changeset
308 }
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diff changeset
309
431
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diff changeset
310 void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, char * prefix)
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diff changeset
311 {
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diff changeset
312 char * curstr;
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diff changeset
313 int len;
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diff changeset
314 if (!cur) {
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diff changeset
315 return;
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diff changeset
316 }
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diff changeset
317 char onec[2];
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diff changeset
318 if (prefix) {
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diff changeset
319 len = strlen(prefix);
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diff changeset
320 curstr = malloc(len + 2);
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diff changeset
321 memcpy(curstr, prefix, len);
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diff changeset
322 } else {
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diff changeset
323 curstr = onec;
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diff changeset
324 len = 0;
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diff changeset
325 }
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diff changeset
326 curstr[len] = cur->el;
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diff changeset
327 if (cur->el) {
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diff changeset
328 curstr[len+1] = 0;
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diff changeset
329 process_keys(cur->straight.next, special, padbuttons, curstr);
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diff changeset
330 } else {
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diff changeset
331 int keycode = tern_find_int(special, curstr, 0);
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diff changeset
332 if (!keycode) {
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diff changeset
333 keycode = curstr[0];
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parents: 421
diff changeset
334 if (curstr[1] != 0) {
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diff changeset
335 fprintf(stderr, "%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
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diff changeset
336 }
440efd7d27a9 Read key bindings from config file
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diff changeset
337 }
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
338 char * target = cur->straight.value.ptrval;
432
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diff changeset
339 int ui_func, padnum, button;
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diff changeset
340 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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parents: 431
diff changeset
341 if (bindtype == 1) {
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parents: 431
diff changeset
342 bind_gamepad(keycode, padnum, button);
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parents: 431
diff changeset
343 } else if(bindtype == 2) {
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parents: 431
diff changeset
344 bind_ui(keycode, ui_func);
431
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diff changeset
345 }
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diff changeset
346 }
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parents: 421
diff changeset
347 process_keys(cur->left, special, padbuttons, prefix);
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parents: 421
diff changeset
348 process_keys(cur->right, special, padbuttons, prefix);
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diff changeset
349 }
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parents: 421
diff changeset
350
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
351 void set_keybindings()
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
352 {
431
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diff changeset
353 tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
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parents: 421
diff changeset
354 special = tern_insert_int(special, "down", RENDERKEY_DOWN);
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parents: 421
diff changeset
355 special = tern_insert_int(special, "left", RENDERKEY_LEFT);
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parents: 421
diff changeset
356 special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
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parents: 421
diff changeset
357 special = tern_insert_int(special, "enter", '\r');
444
cc754a309ead Add fullscreen support and add a keybinding for exiting the emulator
Mike Pavone <pavone@retrodev.com>
parents: 437
diff changeset
358 special = tern_insert_int(special, "esc", RENDERKEY_ESC);
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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parents: 444
diff changeset
359
431
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diff changeset
360 tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
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parents: 421
diff changeset
361 padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
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parents: 421
diff changeset
362 padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
363 padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
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parents: 421
diff changeset
364 padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
365 padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
366 padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
367 padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
368 padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
369 padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
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parents: 421
diff changeset
370 padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
440efd7d27a9 Read key bindings from config file
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parents: 421
diff changeset
371 padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);
451
b7c3b2d22858 Added support for saving savestates. Added gst savestate format test harness
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parents: 444
diff changeset
372
431
440efd7d27a9 Read key bindings from config file
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diff changeset
373 tern_node * keys = tern_find_prefix(config, "bindingskeys");
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parents: 421
diff changeset
374 process_keys(keys, special, padbuttons, NULL);
432
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diff changeset
375 char prefix[] = "bindingspads00";
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parents: 431
diff changeset
376 for (int i = 0; i < 100 && i < render_num_joysticks(); i++)
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parents: 431
diff changeset
377 {
18cde14e8c10 Read joystick bindings from config file
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diff changeset
378 if (i < 10) {
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parents: 431
diff changeset
379 prefix[strlen("bindingspads")] = i + '0';
18cde14e8c10 Read joystick bindings from config file
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diff changeset
380 prefix[strlen("bindingspads")+1] = 0;
18cde14e8c10 Read joystick bindings from config file
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diff changeset
381 } else {
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
382 prefix[strlen("bindingspads")] = i/10 + '0';
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parents: 431
diff changeset
383 prefix[strlen("bindingspads")+1] = i%10 + '0';
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
384 }
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
385 tern_node * pad = tern_find_prefix(config, prefix);
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
386 if (pad) {
18cde14e8c10 Read joystick bindings from config file
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diff changeset
387 char dprefix[] = "dpads0";
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
388 for (int dpad = 0; dpad < 10 && dpad < render_joystick_num_hats(i); dpad++)
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
389 {
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parents: 431
diff changeset
390 dprefix[strlen("dpads")] = dpad + '0';
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diff changeset
391 tern_node * pad_dpad = tern_find_prefix(pad, dprefix);
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diff changeset
392 char * dirs[] = {"up", "down", "left", "right"};
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diff changeset
393 int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
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parents: 431
diff changeset
394 for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
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parents: 431
diff changeset
395 char * target = tern_find_ptr(pad_dpad, dirs[dir]);
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parents: 431
diff changeset
396 if (target) {
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diff changeset
397 int ui_func, padnum, button;
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398 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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diff changeset
399 if (bindtype == 1) {
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parents: 431
diff changeset
400 bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button);
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parents: 431
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401 }
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parents: 431
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402 //TODO: Handle UI bindings
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parents: 431
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403 }
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parents: 431
diff changeset
404 }
18cde14e8c10 Read joystick bindings from config file
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parents: 431
diff changeset
405 }
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parents: 431
diff changeset
406 char bprefix[] = "buttons00";
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parents: 431
diff changeset
407 for (int but = 0; but < 100 && but < render_joystick_num_buttons(i); but++)
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parents: 431
diff changeset
408 {
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parents: 431
diff changeset
409 if (but < 10) {
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parents: 431
diff changeset
410 bprefix[strlen("buttons")] = but + '0';
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parents: 431
diff changeset
411 bprefix[strlen("buttons")+1] = 0;
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parents: 431
diff changeset
412 } else {
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parents: 431
diff changeset
413 bprefix[strlen("buttons")] = but/10 + '0';
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parents: 431
diff changeset
414 bprefix[strlen("buttons")+1] = but%10 + '0';
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parents: 431
diff changeset
415 }
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parents: 431
diff changeset
416 char * target = tern_find_ptr(pad, bprefix);
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parents: 431
diff changeset
417 if (target) {
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parents: 431
diff changeset
418 int ui_func, padnum, button;
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parents: 431
diff changeset
419 int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
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parents: 431
diff changeset
420 if (bindtype == 1) {
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parents: 431
diff changeset
421 bind_button_gamepad(i, but, padnum, button);
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parents: 431
diff changeset
422 }
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parents: 431
diff changeset
423 //TODO: Handle UI bindings
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Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
424 }
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Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
425 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
426 }
18cde14e8c10 Read joystick bindings from config file
Mike Pavone <pavone@retrodev.com>
parents: 431
diff changeset
427 }
421
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
428 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
429
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
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430 #define TH 0x40
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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diff changeset
431 #define TH_TIMEOUT 8000
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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diff changeset
432
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diff changeset
433 void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
434 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
435 /*uint8_t control = pad->control | 0x80;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
436 uint8_t th = control & pad->output;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
437 if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
438 printf("adjust_cycles | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, current_cycle);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
439 }*/
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
440 if (current_cycle >= pad->timeout_cycle) {
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parents:
diff changeset
441 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
442 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
443 pad->timeout_cycle -= deduction;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
444 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
445 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
446
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
447 void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
448 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
449 if (pad->control & TH) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
450 //check if TH has changed
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parents:
diff changeset
451 if ((pad->output & TH) ^ (value & TH)) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
452 if (current_cycle >= pad->timeout_cycle) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
453 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
454 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
455 if (!(value & TH)) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
456 pad->th_counter++;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
457 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
458 pad->timeout_cycle = current_cycle + TH_TIMEOUT;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
459 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
460 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
461 pad->output = value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
462 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
463
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
464 uint8_t io_data_read(io_port * pad, uint32_t current_cycle)
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
465 {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
466 uint8_t control = pad->control | 0x80;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
467 uint8_t th = control & pad->output;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
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parents:
diff changeset
468 uint8_t input;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
469 if (current_cycle >= pad->timeout_cycle) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
470 pad->th_counter = 0;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
471 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
472 /*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
473 printf("io_data_read | control: %X, TH: %X, GAMEPAD_TH0: %X, GAMEPAD_TH1: %X, TH Counter: %d, Timeout: %d, Cycle: %d\n", control, th, pad->input[GAMEPAD_TH0], pad->input[GAMEPAD_TH1], pad->th_counter,pad->timeout_cycle, context->current_cycle);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
474 }*/
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
475 if (th) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
476 if (pad->th_counter == 3) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
477 input = pad->input[GAMEPAD_EXTRA];
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
478 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
479 input = pad->input[GAMEPAD_TH1];
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
480 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
481 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
482 if (pad->th_counter == 3) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
483 input = pad->input[GAMEPAD_TH0] | 0xF;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
484 } else if(pad->th_counter == 4) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
485 input = pad->input[GAMEPAD_TH0] & 0x30;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
486 } else {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
487 input = pad->input[GAMEPAD_TH0] | 0xC;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
488 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
489 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
490 uint8_t value = ((~input) & (~control)) | (pad->output & control);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
491 /*if (pad->input[GAMEPAD_TH0] || pad->input[GAMEPAD_TH1]) {
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
492 printf ("value: %X\n", value);
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
493 }*/
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
494 return value;
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
495 }
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
496
d0cacb4ade0b Move IO code to a separate file and do a tiny bit of refactoring
Mike Pavone <pavone@retrodev.com>
parents:
diff changeset
497