annotate shaders/crt.v.glsl @ 2005:3ce38692a3f2

Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log output
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Oct 2020 22:42:10 -0700
parents f3cca4b3f17a
children
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1392
4942da159194 Added a "subtle" CRT shader contributed by Anael Seghezzi
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1
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2 attribute vec2 pos;
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f3cca4b3f17a Allow use of NPOT textures as a config option. Useful for some mobile GPUs
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3 varying mediump vec2 texcoord;
f3cca4b3f17a Allow use of NPOT textures as a config option. Useful for some mobile GPUs
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4 varying mediump vec2 screencoord;
f3cca4b3f17a Allow use of NPOT textures as a config option. Useful for some mobile GPUs
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5 uniform mediump float width, height;
f3cca4b3f17a Allow use of NPOT textures as a config option. Useful for some mobile GPUs
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6 uniform mediump vec2 texsize;
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7
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8 void main()
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9 {
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10 gl_Position = vec4(pos, 0.0, 1.0);
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f3cca4b3f17a Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents: 1392
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11 texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y);
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4942da159194 Added a "subtle" CRT shader contributed by Anael Seghezzi
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12 screencoord = sign(pos);
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13 }