Mercurial > repos > blastem
annotate shaders/crt.v.glsl @ 2005:3ce38692a3f2
Set initial pan bits in YM2612 register array and not just the separate lr field of the channel. This fixes an issue in which some channels would be silent in VGM log output
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 11 Oct 2020 22:42:10 -0700 |
parents | f3cca4b3f17a |
children |
rev | line source |
---|---|
1392
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
1 |
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
2 attribute vec2 pos; |
1977
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1392
diff
changeset
|
3 varying mediump vec2 texcoord; |
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1392
diff
changeset
|
4 varying mediump vec2 screencoord; |
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1392
diff
changeset
|
5 uniform mediump float width, height; |
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1392
diff
changeset
|
6 uniform mediump vec2 texsize; |
1392
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
7 |
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
8 void main() |
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
9 { |
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
10 gl_Position = vec4(pos, 0.0, 1.0); |
1977
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1392
diff
changeset
|
11 texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y); |
1392
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
12 screencoord = sign(pos); |
4942da159194
Added a "subtle" CRT shader contributed by Anael Seghezzi
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
13 } |