annotate render.h @ 781:51c3e571eeb1

Remove debug printf from EEPROM code
author Michael Pavone <pavone@retrodev.com>
date Mon, 20 Jul 2015 23:18:29 -0700
parents fc68992cf18d
children 724bbec47f86
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1 /*
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2 Copyright 2013 Michael Pavone
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3 This file is part of BlastEm.
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
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5 */
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6 #ifndef RENDER_H_
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7 #define RENDER_H_
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9 //TODO: Throw an ifdef in here once there's more than one renderer
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10 #include <SDL.h>
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11 #define RENDERKEY_UP SDLK_UP
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12 #define RENDERKEY_DOWN SDLK_DOWN
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13 #define RENDERKEY_LEFT SDLK_LEFT
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14 #define RENDERKEY_RIGHT SDLK_RIGHT
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15 #define RENDERKEY_ESC SDLK_ESCAPE
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16 #define RENDERKEY_LSHIFT SDLK_LSHIFT
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17 #define RENDERKEY_RSHIFT SDLK_RSHIFT
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18 #define RENDER_DPAD_UP SDL_HAT_UP
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19 #define RENDER_DPAD_DOWN SDL_HAT_DOWN
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20 #define RENDER_DPAD_LEFT SDL_HAT_LEFT
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21 #define RENDER_DPAD_RIGHT SDL_HAT_RIGHT
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22
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23 #define MAX_JOYSTICKS 8
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25 #include "vdp.h"
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26 #include "psg.h"
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27 #include "ym2612.h"
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28
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29 typedef struct {
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30 void *oddbuf;
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31 void *evenbuf;
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32 int stride;
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33 } surface_info;
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34
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35 uint32_t render_map_color(uint8_t r, uint8_t g, uint8_t b);
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36 void render_alloc_surfaces(vdp_context * context);
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37 void render_init(int width, int height, char * title, uint32_t fps, uint8_t fullscreen);
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38 void render_context(vdp_context * context);
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39 void render_wait_quit(vdp_context * context);
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40 void render_wait_psg(psg_context * context);
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41 void render_wait_ym(ym2612_context * context);
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42 int wait_render_frame(vdp_context * context, int frame_limit);
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43 void render_fps(uint32_t fps);
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44 uint32_t render_audio_buffer();
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45 uint32_t render_sample_rate();
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46 void render_debug_mode(uint8_t mode);
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47 void render_debug_pal(uint8_t pal);
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48 void process_events();
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49 int render_joystick_num_buttons(int joystick);
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50 int render_joystick_num_hats(int joystick);
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51 int render_num_joysticks();
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52 void process_events();
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56 #endif //RENDER_H_
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