Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 2103:522d04e2adcd
Fix regression in booting games with Japanese Mega CD BIOS
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 11 Feb 2022 22:55:01 -0800 |
parents | f3cca4b3f17a |
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rev | line source |
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488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 uniform sampler2D textures[2]; |
1977
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1658
diff
changeset
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3 uniform mediump vec2 texsize; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
4 |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
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5 varying mediump vec2 texcoord; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
8 { |
1977
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1658
diff
changeset
|
9 mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * texsize.y + 0.25) + 0.5)/texsize.y); |
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1658
diff
changeset
|
10 mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * texsize.y - 0.25) + 0.5)/texsize.y); |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
|
11 gl_FragColor = mix( |
1426
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
12 texture2D(textures[1], modifiedCoord1), |
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
13 texture2D(textures[0], modifiedCoord0), |
1977
f3cca4b3f17a
Allow use of NPOT textures as a config option. Useful for some mobile GPUs
Michael Pavone <pavone@retrodev.com>
parents:
1658
diff
changeset
|
14 (sin(texcoord.y * texsize.y * 6.283185307) + 1.0) * 0.5 |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
|
15 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
16 } |