annotate shaders/default.f.glsl @ 1489:637fbc3b5063 nuklear_ui

Added code to persist config back to a file
author Michael Pavone <pavone@retrodev.com>
date Wed, 29 Nov 2017 08:41:37 -0800
parents 957325c990d5
children fa9ae059e4d3
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1 #version 110
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2
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3 uniform sampler2D textures[2];
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4
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5 varying vec2 texcoord;
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6
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7 void main()
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8 {
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9 vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
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10 vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
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e97b80e3bd76 Support interlace mode with OpenGL backend
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11 gl_FragColor = mix(
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12 texture2D(textures[1], modifiedCoord1),
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13 texture2D(textures[0], modifiedCoord0),
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5e4a2ea8219b Minor simplification of default fragment shader
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14 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5
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15 );
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16 }