annotate shaders/default.f.glsl @ 1971:80920c21bb52

Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author Michael Pavone <pavone@retrodev.com>
date Fri, 08 May 2020 11:40:30 -0700
parents fa9ae059e4d3
children f3cca4b3f17a
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2 uniform sampler2D textures[2];
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3
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4 varying mediump vec2 texcoord;
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6 void main()
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7 {
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8 mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
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9 mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
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e97b80e3bd76 Support interlace mode with OpenGL backend
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10 gl_FragColor = mix(
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957325c990d5 Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
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11 texture2D(textures[1], modifiedCoord1),
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12 texture2D(textures[0], modifiedCoord0),
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5e4a2ea8219b Minor simplification of default fragment shader
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13 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5
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14 );
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15 }