Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 1971:80920c21bb52
Add an event log soft flush and call it twice per frame in between hard flushes to netplay latency when there are insufficient hardware updates to flush packets in the middle of a frame
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 08 May 2020 11:40:30 -0700 |
parents | fa9ae059e4d3 |
children | f3cca4b3f17a |
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488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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1 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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2 uniform sampler2D textures[2]; |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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3 |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
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4 varying mediump vec2 texcoord; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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6 void main() |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 { |
1658
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
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8 mediump vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); |
fa9ae059e4d3
Added support for GLES in addition to desktop GL
Mike Pavone <pavone@retrodev.com>
parents:
1426
diff
changeset
|
9 mediump vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
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10 gl_FragColor = mix( |
1426
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
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11 texture2D(textures[1], modifiedCoord1), |
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
12 texture2D(textures[0], modifiedCoord0), |
1406
5e4a2ea8219b
Minor simplification of default fragment shader
Michael Pavone <pavone@retrodev.com>
parents:
1405
diff
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13 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
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14 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
15 } |