annotate nuklear_ui/font.h @ 1866:84f16a804ce5

Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author Michael Pavone <pavone@retrodev.com>
date Thu, 20 Jun 2019 22:31:31 -0700
parents 4f6e8acd7b6a
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
1474
c5c022c7aa54 Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
1 #ifndef FONT_H_
c5c022c7aa54 Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
2 #define FONT_H_
c5c022c7aa54 Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
3
1527
4f6e8acd7b6a Added support for TTC and dfont format true type fonts. More robust font selection on Windows
Michael Pavone <pavone@retrodev.com>
parents: 1474
diff changeset
4 uint8_t *default_font(uint32_t *size_out);
1474
c5c022c7aa54 Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
5
c5c022c7aa54 Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
6 #endif //FONT_H_