Mercurial > repos > blastem
annotate nuklear_ui/font.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 4f6e8acd7b6a |
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1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
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1 #ifndef FONT_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define FONT_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
1527
4f6e8acd7b6a
Added support for TTC and dfont format true type fonts. More robust font selection on Windows
Michael Pavone <pavone@retrodev.com>
parents:
1474
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4 uint8_t *default_font(uint32_t *size_out); |
1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 #endif //FONT_H_ |