Mercurial > repos > blastem
view nuklear_ui/font.h @ 1866:84f16a804ce5
Rework sprite rendering phase 3 to better match behavior documented by Kabuto/Titan and fix edge case in sprite overflow flag that was breaking the RPS minigame in Alex Kidd
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 20 Jun 2019 22:31:31 -0700 |
parents | 4f6e8acd7b6a |
children |
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#ifndef FONT_H_ #define FONT_H_ uint8_t *default_font(uint32_t *size_out); #endif //FONT_H_