annotate shaders/default.v.glsl @ 567:8e395210f50f

Refactor gen_x86 to use an interface more like gen_arm and to remove the need for the caller to decide whether an 8-bit or 32-bit displacement is needed in the rdisp functions. Update m68k_to_x86 to use the new version of the gen_x86 functions and do some minor refactoring there in the process
author Michael Pavone <pavone@retrodev.com>
date Sun, 02 Mar 2014 14:45:36 -0800
parents b7b7a1cab44a
children b1147418254a
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1 #version 110
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2
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3 attribute vec2 pos;
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4 varying vec2 texcoord;
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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5 uniform float width;
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6
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7 void main()
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8 {
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9 gl_Position = vec4(pos, 0.0, 1.0);
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b7b7a1cab44a The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
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parents: 500
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10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
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11 }