Mercurial > repos > blastem
view shaders/default.v.glsl @ 567:8e395210f50f
Refactor gen_x86 to use an interface more like gen_arm and to remove the need for the caller to decide whether an 8-bit or 32-bit displacement is needed in the rdisp functions. Update m68k_to_x86 to use the new version of the gen_x86 functions and do some minor refactoring there in the process
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 02 Mar 2014 14:45:36 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }