annotate render_sdl.h @ 1698:90272218469c

Fixed missing semicolon in coalesceFlags
author Michael Pavone <pavone@retrodev.com>
date Fri, 25 Jan 2019 13:55:30 -0800
parents 18a946ec74c8
children 56a1171e29b9
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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c5c022c7aa54 Initial work on Nuklear-based UI
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*ui_render_fun)(void);
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8 typedef void (*event_handler)(SDL_Event *);
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9 void render_update_display(void);
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10 void render_set_ui_render_fun(ui_render_fun);
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11 void render_set_event_handler(event_handler handler);
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0646ae0987c3 Fix UI rendering in fullscreen and wome initial work on the "pause" menu
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12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
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437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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13 SDL_Joystick *render_get_joystick(int index);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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14 SDL_GameController *render_get_controller(int index);
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18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
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15 int render_lookup_button(char *name);
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16 int render_lookup_axis(char *name);
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17
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18 #endif //RENDER_SDL_H_