view render_sdl.h @ 2493:b62336ceb626 default tip

Kinda hacky fix to make sure Nuklear has the right GL context
author Michael Pavone <pavone@retrodev.com>
date Wed, 17 Apr 2024 22:18:45 -0700
parents 1c7329ac7f3f
children
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#ifndef RENDER_SDL_H_
#define RENDER_SDL_H_

#include <SDL.h>

SDL_Window *render_get_window(void);
typedef void (*event_handler)(SDL_Event *);
void render_set_event_handler(event_handler handler);
SDL_Joystick *render_get_joystick(int index);
SDL_GameController *render_get_controller(int index);
int render_find_joystick_index(SDL_JoystickID instanceID);
int render_lookup_button(char *name);
int render_lookup_axis(char *name);
void render_enable_gamepad_events(uint8_t enabled);
uint8_t render_are_gamepad_events_enabled(void);

#endif //RENDER_SDL_H_