Mercurial > repos > blastem
annotate ym2612.h @ 361:946ae3749260
Fix deadlock on quit
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 27 May 2013 20:56:02 -0700 |
parents | cc39629e8d06 |
children | b7c3facee762 |
rev | line source |
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288
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef YM2612_H_ |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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2 #define YM2612_H_ |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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3 |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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4 #include <stdint.h> |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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5 |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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6 #define NUM_SHARED_REGS (0x30-0x21) |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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7 #define NUM_PART_REGS (0xB7-0x30) |
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cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
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288
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8 #define NUM_OPERATORS (4*6) |
288
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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9 |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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10 typedef struct { |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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11 uint32_t current_cycle; |
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Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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12 uint32_t write_cycle; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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13 uint8_t *selected_reg; |
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cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
diff
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14 uint32_t phase_inc[NUM_OPERATORS]; |
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
diff
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15 uint32_t phase_counter[NUM_OPERATORS]; |
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
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16 uint16_t envelope[NUM_OPERATORS]; |
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
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17 uint16_t op_out[NUM_OPERATORS]; |
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
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18 uint16_t channel_out[6]; |
288
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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19 uint16_t timer_a; |
359
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
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20 uint8_t env_phase[NUM_OPERATORS]; |
cc39629e8d06
YM2612 WIP snapshot before register refactor
Mike Pavone <pavone@retrodev.com>
parents:
288
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21 uint8_t keycode[NUM_OPERATORS]; |
288
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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22 uint8_t timer_b; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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23 uint8_t reg_num; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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24 uint8_t status; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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25 uint8_t part1_regs[NUM_SHARED_REGS+NUM_PART_REGS]; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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26 uint8_t part2_regs[NUM_PART_REGS]; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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27 } ym2612_context; |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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28 |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
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29 void ym_init(ym2612_context * context); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
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30 void ym_run(ym2612_context * context, uint32_t to_cycle); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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31 void ym_address_write_part1(ym2612_context * context, uint8_t address); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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32 void ym_address_write_part2(ym2612_context * context, uint8_t address); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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33 void ym_data_write(ym2612_context * context, uint8_t value); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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34 uint8_t ym_read_status(ym2612_context * context); |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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35 |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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36 #endif //YM2612_H_ |
a8ee7934a1f8
Add a YM2612 stub implementation with just timers and status registers so that games that depend on it can run.
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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37 |