annotate render_sdl.h @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents 18a946ec74c8
children 56a1171e29b9
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*ui_render_fun)(void);
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8 typedef void (*event_handler)(SDL_Event *);
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9 void render_update_display(void);
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10 void render_set_ui_render_fun(ui_render_fun);
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11 void render_set_event_handler(event_handler handler);
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0646ae0987c3 Fix UI rendering in fullscreen and wome initial work on the "pause" menu
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12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
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13 SDL_Joystick *render_get_joystick(int index);
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14 SDL_GameController *render_get_controller(int index);
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15 int render_lookup_button(char *name);
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16 int render_lookup_axis(char *name);
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17
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18 #endif //RENDER_SDL_H_