Mercurial > repos > blastem
annotate render_sdl.h @ 1637:95880d947257
Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 11 Nov 2018 22:39:29 -0800 |
parents | 18a946ec74c8 |
children | 56a1171e29b9 |
rev | line source |
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1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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1 #ifndef RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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2 #define RENDER_SDL_H_ |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
3 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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4 #include <SDL.h> |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
5 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
6 SDL_Window *render_get_window(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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7 typedef void (*ui_render_fun)(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
8 typedef void (*event_handler)(SDL_Event *); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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9 void render_update_display(void); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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10 void render_set_ui_render_fun(ui_render_fun); |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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11 void render_set_event_handler(event_handler handler); |
1476
0646ae0987c3
Fix UI rendering in fullscreen and wome initial work on the "pause" menu
Michael Pavone <pavone@retrodev.com>
parents:
1474
diff
changeset
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12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); |
1596
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
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13 SDL_Joystick *render_get_joystick(int index); |
437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
1476
diff
changeset
|
14 SDL_GameController *render_get_controller(int index); |
1623
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
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15 int render_lookup_button(char *name); |
18a946ec74c8
Pull current controller config in binding UI from whatever the actual binding code would end up using
Michael Pavone <pavone@retrodev.com>
parents:
1596
diff
changeset
|
16 int render_lookup_axis(char *name); |
1474
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
17 |
c5c022c7aa54
Initial work on Nuklear-based UI
Michael Pavone <pavone@retrodev.com>
parents:
diff
changeset
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18 #endif //RENDER_SDL_H_ |