Mercurial > repos > blastem
annotate io.h @ 2299:a1c9edf44c7e
Fix a place I missed a problem from the SDL2 upgrade
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 09 Mar 2023 22:59:29 -0800 |
parents | 93918a6a8ab7 |
children | 1978bd770023 |
rev | line source |
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1 /* |
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2 Copyright 2013 Michael Pavone |
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3 This file is part of BlastEm. |
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4 BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. |
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5 */ |
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6 #ifndef IO_H_ |
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7 #define IO_H_ |
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8 #include <stdint.h> |
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9 #include "tern.h" |
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10 #include "romdb.h" |
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11 #include "serialize.h" |
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12 |
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13 enum { |
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14 IO_NONE, |
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15 IO_GAMEPAD2, |
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16 IO_GAMEPAD3, |
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17 IO_GAMEPAD6, |
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18 IO_MOUSE, |
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19 IO_SATURN_KEYBOARD, |
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20 IO_XBAND_KEYBOARD, |
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21 IO_MENACER, |
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22 IO_JUSTIFIER, |
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23 IO_SEGA_MULTI, |
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24 IO_EA_MULTI_A, |
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25 IO_EA_MULTI_B, |
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26 IO_SEGA_PARALLEL, |
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27 IO_GENERIC, |
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28 IO_GENERIC_SERIAL, |
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29 IO_HEARTBEAT_TRAINER |
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30 }; |
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31 |
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32 typedef struct io_port io_port; |
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33 struct io_port { |
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34 union { |
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35 struct { |
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36 uint32_t timeout_cycle; |
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37 uint16_t th_counter; |
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38 uint16_t gamepad_num; |
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39 } pad; |
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40 struct { |
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41 int data_fd; |
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42 int listen_fd; |
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43 } stream; |
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44 struct { |
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45 uint32_t ready_cycle; |
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46 uint16_t last_read_x; |
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47 uint16_t last_read_y; |
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48 uint16_t cur_x; |
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49 uint16_t cur_y; |
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50 uint16_t latched_x; |
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51 uint16_t latched_y; |
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52 uint8_t tr_counter; |
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53 uint8_t mouse_num; |
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54 } mouse; |
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55 struct { |
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56 uint16_t events[8]; |
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57 uint8_t read_pos; |
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58 uint8_t write_pos; |
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59 uint8_t tr_counter; |
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60 uint8_t mode; |
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61 uint8_t cmd; |
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62 } keyboard; |
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63 struct { |
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64 uint8_t *nv_memory; |
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65 uint8_t *cur_buffer; |
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66 uint64_t rtc_base_timestamp; |
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67 uint8_t rtc_base[5]; |
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68 uint8_t bpm; |
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69 uint8_t cadence; |
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70 uint8_t buttons; |
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71 uint8_t nv_page_size; |
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72 uint8_t nv_pages; |
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73 uint8_t param; |
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74 uint8_t state; |
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75 uint8_t status; |
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76 uint8_t device_num; |
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77 uint8_t cmd; |
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78 uint8_t remaining_bytes; |
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79 } heartbeat_trainer; |
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80 struct { |
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81 io_port *ports; |
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82 uint32_t ready_cycle; |
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83 uint8_t tr_counter; |
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84 uint8_t tap_num; |
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85 uint8_t device_ids[4]; |
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86 uint8_t data[4]; |
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87 uint8_t cur_port; |
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88 uint8_t port_start; |
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89 uint8_t reset_state; |
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90 } multitap; |
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91 } device; |
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92 uint8_t output; |
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93 uint8_t control; |
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94 uint8_t input[3]; |
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95 uint32_t slow_rise_start[8]; |
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96 uint32_t serial_cycle; |
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97 uint32_t serial_divider; |
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98 uint32_t last_poll_cycle; |
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99 uint32_t transmit_end; |
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100 uint32_t receive_end; |
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101 uint8_t serial_out; |
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102 uint8_t serial_transmitting; |
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103 uint8_t serial_in; |
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104 uint8_t serial_receiving; |
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105 uint8_t serial_ctrl; |
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106 uint8_t device_type; |
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107 }; |
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108 |
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109 typedef struct { |
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110 io_port ports[3]; |
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111 } sega_io; |
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112 |
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113 //pseudo gamepad for buttons on main console unit |
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114 #define GAMEPAD_MAIN_UNIT 255 |
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115 |
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116 enum { |
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117 BUTTON_INVALID, |
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118 DPAD_UP, |
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119 DPAD_DOWN, |
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120 DPAD_LEFT, |
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121 DPAD_RIGHT, |
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122 BUTTON_A, |
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123 BUTTON_B, |
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124 BUTTON_C, |
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125 BUTTON_START, |
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126 BUTTON_X, |
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127 BUTTON_Y, |
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128 BUTTON_Z, |
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129 BUTTON_MODE, |
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130 NUM_GAMEPAD_BUTTONS |
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131 }; |
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132 |
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133 enum { |
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134 MAIN_UNIT_PAUSE |
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135 }; |
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136 |
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137 enum { |
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138 MOUSE_LEFT = 1, |
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139 MOUSE_RIGHT = 2, |
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140 MOUSE_MIDDLE = 4, |
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141 MOUSE_START = 8, |
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142 PSEUDO_BUTTON_MOTION=0xFF |
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143 }; |
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144 |
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145 void setup_io_devices(tern_node * config, rom_info *rom, sega_io *io); |
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146 void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); |
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147 void io_run(io_port *port, uint32_t current_cycle); |
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148 void io_control_write(io_port *port, uint8_t value, uint32_t current_cycle); |
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149 void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle); |
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150 void io_tx_write(io_port *port, uint8_t value, uint32_t current_cycle); |
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151 void io_sctrl_write(io_port *port, uint8_t value, uint32_t current_cycle); |
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152 uint8_t io_data_read(io_port * pad, uint32_t current_cycle); |
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153 uint8_t io_rx_read(io_port * port, uint32_t current_cycle); |
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154 uint8_t io_sctrl_read(io_port *port, uint32_t current_cycle); |
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155 uint32_t io_next_interrupt(io_port *port, uint32_t current_cycle); |
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156 void io_serialize(io_port *port, serialize_buffer *buf); |
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157 void io_deserialize(deserialize_buffer *buf, void *vport); |
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158 |
1610 | 159 void io_port_gamepad_down(io_port *port, uint8_t button); |
160 void io_port_gamepad_up(io_port *port, uint8_t button); | |
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161 void io_gamepad_down(sega_io *io, uint8_t gamepad_num, uint8_t button); |
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162 void io_gamepad_up(sega_io *io, uint8_t gamepad_num, uint8_t button); |
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163 void io_mouse_down(sega_io *io, uint8_t mouse_num, uint8_t button); |
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164 void io_mouse_up(sega_io *io, uint8_t mouse_num, uint8_t button); |
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165 void io_mouse_motion_absolute(sega_io *io, uint8_t mouse_num, uint16_t x, uint16_t y); |
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166 void io_mouse_motion_relative(sega_io *io, uint8_t mouse_num, int32_t x, int32_t y); |
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167 void io_keyboard_down(sega_io *io, uint8_t scancode); |
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168 void io_keyboard_up(sega_io *io, uint8_t scancode); |
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169 uint8_t io_has_keyboard(sega_io *io); |
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170 |
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171 extern const char * device_type_names[]; |
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172 |
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173 #endif //IO_H_ |
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174 |