Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 1486:a6881d0d76d0 nuklear_ui
Pause game execution when in the new UI pause menu
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 26 Nov 2017 19:22:09 -0800 |
parents | 957325c990d5 |
children | fa9ae059e4d3 |
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488
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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1 #version 110 |
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2 |
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3 uniform sampler2D textures[2]; |
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4 |
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5 varying vec2 texcoord; |
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6 |
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7 void main() |
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8 { |
1426
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
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9 vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); |
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
10 vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
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11 gl_FragColor = mix( |
1426
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
12 texture2D(textures[1], modifiedCoord1), |
957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
Michael Pavone <pavone@retrodev.com>
parents:
1406
diff
changeset
|
13 texture2D(textures[0], modifiedCoord0), |
1406
5e4a2ea8219b
Minor simplification of default fragment shader
Michael Pavone <pavone@retrodev.com>
parents:
1405
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14 (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 |
489
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
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15 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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16 } |