annotate controller_info.c @ 2304:b3832f73444f

Save audio to a wave file when saving video to APNG
author Michael Pavone <pavone@retrodev.com>
date Wed, 15 Mar 2023 18:50:24 -0700
parents 7df357522c49
children b67e4e930fa4
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1 #include <string.h>
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2 #include <stdlib.h>
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3 #include "render.h"
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4 #ifndef USE_FBDEV
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5 #include "render_sdl.h"
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6 #endif
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7 #include "controller_info.h"
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8 #include "config.h"
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9 #include "util.h"
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10 #include "blastem.h"
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11 #include "bindings.h"
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12
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13 typedef struct {
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14 char const *name;
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15 controller_info info;
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16 } heuristic;
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17
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18 static heuristic heuristics[] = {
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19 //TODO: Add more heuristic rules
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20 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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21 {"PS5", {.type = TYPE_PSX, .subtype = SUBTYPE_PS5}},
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22 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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23 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}},
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24 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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25 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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26 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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27 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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28 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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29 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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30 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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31 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}},
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32 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}}
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33 };
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34 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics);
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35
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36 static tern_node *info_config;
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37 static uint8_t loaded;
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38 static const char *subtype_names[] = {
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39 "unknown",
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40 "xbox",
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41 "xbox 360",
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42 "xbone",
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43 "xbox elite",
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44 "ps2",
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45 "ps3",
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46 "ps4",
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47 "ps5",
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48 "wiiu",
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49 "switch",
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50 "genesis",
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51 "saturn"
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52 };
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53 static const char *subtype_human_names[] = {
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54 "unknown",
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55 "Xbos",
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56 "Xbox 360",
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57 "Xbox One/Series",
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58 "Xbox Elite",
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59 "PS2",
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60 "PS3",
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61 "PS4",
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62 "PS5",
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63 "Wii-U",
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64 "Switch",
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65 "Genesis",
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66 "Saturn"
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67 };
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68 static const char *variant_names[] = {
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69 "normal",
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70 "6b bumpers",
2015
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71 "6b right",
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72 "3button",
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73 "6button",
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74 "8button"
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75 };
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76
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77 static void load_ctype_config(void)
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78 {
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79 if (!loaded) {
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80 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg", NULL);
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81 loaded = 1;
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82 }
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83 }
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84
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85 controller_info get_controller_info(int joystick)
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86 {
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87 #ifndef USE_FBDEV
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88 load_ctype_config();
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89 char guid_string[33];
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90 SDL_Joystick *stick = render_get_joystick(joystick);
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91 SDL_GameController *control = render_get_controller(joystick);
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92 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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93 tern_node *info = tern_find_node(info_config, guid_string);
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94 if (info) {
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95 controller_info res;
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96 char *subtype = tern_find_ptr(info, "subtype");
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97 res.subtype = SUBTYPE_UNKNOWN;
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98 if (subtype) {
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99 for (int i = 0; i < SUBTYPE_NUM; i++)
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100 {
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101 if (!strcmp(subtype_names[i], subtype)) {
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102 res.subtype = i;
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103 break;
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104 }
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105 }
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106 }
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107 switch (res.subtype)
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108 {
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109 case SUBTYPE_XBOX:
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110 case SUBTYPE_X360:
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111 case SUBTYPE_XBONE:
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112 case SUBTYPE_XBOX_ELITE:
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113 res.type = TYPE_XBOX;
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diff changeset
114 break;
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diff changeset
115 case SUBTYPE_PS2:
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diff changeset
116 case SUBTYPE_PS3:
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diff changeset
117 case SUBTYPE_PS4:
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118 res.type = TYPE_PSX;
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diff changeset
119 break;
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diff changeset
120 case SUBTYPE_WIIU:
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diff changeset
121 case SUBTYPE_SWITCH:
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122 res.type = TYPE_NINTENDO;
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diff changeset
123 break;
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diff changeset
124 case SUBTYPE_GENESIS:
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diff changeset
125 case SUBTYPE_SATURN:
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diff changeset
126 res.type = TYPE_SEGA;
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diff changeset
127 break;
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diff changeset
128 default:
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diff changeset
129 res.type = TYPE_UNKNOWN;
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130 break;
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diff changeset
131 }
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diff changeset
132 char *variant = tern_find_ptr(info, "variant");
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diff changeset
133 res.variant = VARIANT_NORMAL;
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diff changeset
134 if (variant) {
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135 for (int i = 0; i < VARIANT_NUM; i++)
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diff changeset
136 {
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diff changeset
137 if (!strcmp(variant_names[i], variant)) {
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138 res.variant = i;
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diff changeset
139 break;
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diff changeset
140 }
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diff changeset
141 }
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diff changeset
142 }
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143 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick);
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144 if (control) {
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diff changeset
145 SDL_GameControllerClose(control);
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146 }
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diff changeset
147 return res;
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148 }
1596
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diff changeset
149 if (!control) {
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150 return (controller_info) {
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151 .type = TYPE_UNKNOWN,
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152 .subtype = SUBTYPE_UNKNOWN,
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153 .variant = VARIANT_NORMAL,
1599
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154 .name = SDL_JoystickName(stick)
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155 };
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156 }
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157 const char *name = SDL_GameControllerName(control);
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158 SDL_GameControllerClose(control);
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diff changeset
159 for (uint32_t i = 0; i < num_heuristics; i++)
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diff changeset
160 {
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diff changeset
161 if (strstr(name, heuristics[i].name)) {
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diff changeset
162 controller_info res = heuristics[i].info;
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diff changeset
163 res.name = name;
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diff changeset
164 return res;
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165 }
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parents:
diff changeset
166 }
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diff changeset
167 #else
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diff changeset
168 const char *name = "Unknown";
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diff changeset
169 #endif
1596
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170 //default to a 360
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diff changeset
171 return (controller_info){
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diff changeset
172 .type = TYPE_GENERIC_MAPPING,
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diff changeset
173 .subtype = SUBTYPE_UNKNOWN,
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diff changeset
174 .variant = VARIANT_NORMAL,
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diff changeset
175 .name = name
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diff changeset
176 };
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parents:
diff changeset
177 }
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parents:
diff changeset
178
1603
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diff changeset
179 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
180 {
1779
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diff changeset
181 #ifndef USE_FBDEV
1603
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diff changeset
182 if (valtype != TVAL_NODE) {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
183 return;
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
184 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
185 char *mapping = tern_find_ptr(val.ptrval, "mapping");
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diff changeset
186 if (mapping) {
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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diff changeset
187 const char *parts[] = {key, ",", mapping};
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diff changeset
188 char * full = alloc_concat_m(3, parts);
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diff changeset
189 SDL_GameControllerAddMapping(full);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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diff changeset
190 free(full);
1603
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diff changeset
191 }
1779
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diff changeset
192 #endif
1603
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diff changeset
193 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
194
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
195 void controller_add_mappings(void)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
196 {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
197 load_ctype_config();
1604
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diff changeset
198 if (info_config) {
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diff changeset
199 tern_foreach(info_config, mappings_iter, NULL);
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diff changeset
200 }
1603
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diff changeset
201 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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diff changeset
202
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
203 void save_controller_info(int joystick, controller_info *info)
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diff changeset
204 {
1779
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diff changeset
205 #ifndef USE_FBDEV
1599
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diff changeset
206 char guid_string[33];
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diff changeset
207 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
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diff changeset
208 tern_node *existing = tern_find_node(info_config, guid_string);
1859
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
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parents: 1852
diff changeset
209 existing = tern_insert_ptr(existing, "subtype", strdup(subtype_names[info->subtype]));
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
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parents: 1852
diff changeset
210 existing = tern_insert_ptr(existing, "variant", strdup(variant_names[info->variant]));
1599
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diff changeset
211 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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diff changeset
212 persist_config_at(config, info_config, "controller_types.cfg");
1861
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
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parents: 1859
diff changeset
213 handle_joy_added(joystick);
2215
a8af8d898a7c Fix windows build for real
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parents: 2018
diff changeset
214 #endif
1599
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diff changeset
215 }
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diff changeset
216
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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diff changeset
217 void save_controller_mapping(int joystick, char *mapping_string)
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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diff changeset
218 {
1779
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diff changeset
219 #ifndef USE_FBDEV
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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diff changeset
220 char guid_string[33];
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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diff changeset
221 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
222 tern_node *existing = tern_find_node(info_config, guid_string);
2218
58774a77f2e0 Fix crash when rebinding a controller
Michael Pavone <pavone@retrodev.com>
parents: 2215
diff changeset
223 existing = tern_insert_ptr(existing, "mapping", strdup(mapping_string));
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
224 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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parents: 1779
diff changeset
225 persist_config_at(config, info_config, "controller_types.cfg");
1861
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parents: 1859
diff changeset
226 const char *parts[] = {guid_string, ",", mapping_string};
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
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parents: 1859
diff changeset
227 char * full = alloc_concat_m(3, parts);
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diff changeset
228 SDL_GameControllerAddMapping(full);
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parents: 1859
diff changeset
229 free(full);
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
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diff changeset
230 handle_joy_added(joystick);
1779
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diff changeset
231 #endif
1600
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232 }
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233
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234 void delete_controller_info(void)
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235 {
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236 delete_custom_config_at("controller_types.cfg");
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diff changeset
237 loaded = 0;
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diff changeset
238 tern_free(info_config);
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239 info_config = NULL;
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240 render_reset_mappings();
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diff changeset
241 }
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242
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243 char const *labels_xbox[] = {
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244 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT"
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245 };
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246 char const *labels_360[] = {
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247 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT"
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248 };
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249 static char const *labels_xbone[] = {
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250 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT"
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251 };
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252 static char const *labels_ps3[] = {
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253 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2"
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254 };
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255 static char const *labels_ps4[] = {
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256 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2"
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257 };
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258 static char const *labels_nintendo[] = {
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259 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR"
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260 };
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261 static char const *labels_genesis[] = {
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262 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode"
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263 };
2015
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264 static char const *labels_genesis_3button[] = {
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265 "A", "B", NULL, NULL, NULL, NULL, "Start", NULL, NULL, NULL, "C", NULL, "Mode"
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266 };
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267 static char const *labels_genesis_8button[] = {
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268 "A", "B", "X", "Y", "Mode", NULL, "Start", NULL, NULL, "Z", "C", "L", "R"
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269 };
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270 static char const *labels_saturn[] = {
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271 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT"
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272 };
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273
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274 static const char** label_source(controller_info *info)
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275 {
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276 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) {
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277 return labels_360;
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278 } else if (info->type == TYPE_NINTENDO) {
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279 return labels_nintendo;
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280 } else if (info->type == TYPE_PSX) {
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281 if (info->subtype >= SUBTYPE_PS4) {
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282 return labels_ps4;
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283 } else {
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284 return labels_ps3;
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285 }
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286 } else if (info->type == TYPE_XBOX) {
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287 if (info->subtype >= SUBTYPE_XBONE) {
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288 return labels_xbone;
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289 } else {
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290 return labels_xbox;
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291 }
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292 } else {
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293 if (info->subtype == SUBTYPE_GENESIS) {
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294 if (info->variant == VARIANT_8BUTTON) {
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295 return labels_genesis_8button;
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296 } else if (info->variant == VARIANT_3BUTTON) {
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297 return labels_genesis_3button;
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298 } else {
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299 return labels_genesis;
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300 }
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301 } else {
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302 return labels_saturn;
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303 }
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304 }
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305 }
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306
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307 const char *get_button_label(controller_info *info, int button)
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308 {
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309 #ifndef USE_FBDEV
2220
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310 #if SDL_VERSION_ATLEAST(2,0,12)
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311 if (info->subtype == SUBTYPE_XBOX_ELITE && button >= SDL_CONTROLLER_BUTTON_PADDLE1 && button <= SDL_CONTROLLER_BUTTON_PADDLE4) {
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312 static char const * names[] = {"Paddle 1", "Paddle 2", "Paddle 3", "Paddle 4"};
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313 return names[button - SDL_CONTROLLER_BUTTON_PADDLE1];
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314 }
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diff changeset
315 if (button == SDL_CONTROLLER_BUTTON_TOUCHPAD && (info->subtype == SUBTYPE_PS4 || info->subtype == SUBTYPE_PS5)) {
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316 return "Touchpad";
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317 }
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318 if (button == SDL_CONTROLLER_BUTTON_MISC1) {
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diff changeset
319 switch (info->subtype)
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diff changeset
320 {
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321 case SUBTYPE_XBONE:
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322 case SUBTYPE_XBOX_ELITE:
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diff changeset
323 return "Share";
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324 case SUBTYPE_PS5:
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325 return "Microphone";
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326 case SUBTYPE_SWITCH:
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327 return "Capture";
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328 }
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329 }
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330 #endif
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331 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
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332 if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
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diff changeset
333 static char const * dirs[] = {"Up", "Down", "Left", "Right"};
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diff changeset
334 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
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335 }
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diff changeset
336 return NULL;
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diff changeset
337 }
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diff changeset
338 #endif
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339 return label_source(info)[button];
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340 }
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341
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342 static char const *axis_labels[] = {
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343 "Left X", "Left Y", "Right X", "Right Y"
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344 };
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345 const char *get_axis_label(controller_info *info, int axis)
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346 {
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347 #ifndef USE_FBDEV
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348 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
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349 return axis_labels[axis];
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350 } else {
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351 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
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352 }
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353 #else
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354 return NULL;
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355 #endif
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356 }
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357
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358 char *make_controller_type_key(controller_info *info)
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359 {
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360 const char *subtype;
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361 if (info->subtype == SUBTYPE_UNKNOWN) {
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362 switch(info->type)
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363 {
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364 case TYPE_XBOX:
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365 subtype = subtype_names[SUBTYPE_X360];
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366 break;
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367 case TYPE_PSX:
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368 subtype = subtype_names[SUBTYPE_PS4];
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369 break;
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370 case TYPE_NINTENDO:
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371 subtype = subtype_names[SUBTYPE_SWITCH];
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372 break;
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373 default:
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374 subtype = "unknown";
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375 }
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376 } else {
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377 subtype = subtype_names[info->subtype];
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378 }
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379 const char *variant = variant_names[info->variant];
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380 const char *parts[] = {subtype, "_", variant};
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381 char *ret = alloc_concat_m(3, parts);
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382 for (char *cur = ret; *cur; cur++)
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383 {
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384 if (*cur == ' ')
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385 {
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386 *cur = '_';
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387 }
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388 }
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389 return ret;
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390 }
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391
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392 char *make_human_readable_type_name(controller_info *info)
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393 {
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394 const char *base = subtype_human_names[info->subtype];
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395 char *prefix;
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396 if (info->variant == VARIANT_NORMAL) {
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397 prefix = "Normal ";
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398 } else {
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399 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
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diff changeset
400 #ifdef USE_FBDEV
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401 parts[1] = parts[3] = "??";
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402 #else
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403 if (info->variant == VARIANT_6B_BUMPERS) {
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diff changeset
404 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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405 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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diff changeset
406 } else {
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diff changeset
407 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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diff changeset
408 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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diff changeset
409 }
1779
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diff changeset
410 #endif
1645
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diff changeset
411 prefix = alloc_concat_m(5, parts);
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diff changeset
412 }
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diff changeset
413 char *ret = alloc_concat(prefix, base);
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diff changeset
414 if (info->variant != VARIANT_NORMAL) {
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diff changeset
415 free(prefix);
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diff changeset
416 }
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diff changeset
417 return ret;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
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diff changeset
418 }
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diff changeset
419