annotate controller_info.c @ 2220:dd9d43c67986

Add support for newer controller types. Fix crash caused by new controller button types introduced in 2.0.12 and support mapping them
author Michael Pavone <pavone@retrodev.com>
date Fri, 02 Sep 2022 22:53:41 -0700
parents 58774a77f2e0
children 7df357522c49
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1 #include <string.h>
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2 #include <stdlib.h>
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3 #include "render.h"
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4 #ifndef USE_FBDEV
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5 #include "render_sdl.h"
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6 #endif
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7 #include "controller_info.h"
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8 #include "config.h"
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9 #include "util.h"
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10 #include "blastem.h"
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11 #include "bindings.h"
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13 typedef struct {
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14 char const *name;
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15 controller_info info;
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16 } heuristic;
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17
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18 static heuristic heuristics[] = {
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19 //TODO: Add more heuristic rules
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20 {"DualShock 4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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21 {"PS5", {.type = TYPE_PSX, .subtype = SUBTYPE_PS5}},
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22 {"PS4", {.type = TYPE_PSX, .subtype = SUBTYPE_PS4}},
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23 {"PS3", {.type = TYPE_PSX, .subtype = SUBTYPE_PS3}},
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24 {"X360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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25 {"Xbox 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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26 {"X-box 360", {.type = TYPE_XBOX, .subtype = SUBTYPE_X360}},
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27 {"Xbox One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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28 {"X-box One", {.type = TYPE_XBOX, .subtype = SUBTYPE_XBONE}},
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29 {"WiiU", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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30 {"Wii U", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_WIIU}},
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31 {"Nintendo Switch", {.type = TYPE_NINTENDO, .subtype = SUBTYPE_SWITCH}},
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32 {"Saturn", {.type = TYPE_SEGA, .subtype = SUBTYPE_SATURN}}
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33 };
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34 const uint32_t num_heuristics = sizeof(heuristics)/sizeof(*heuristics);
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35
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36 static tern_node *info_config;
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37 static uint8_t loaded;
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38 static const char *subtype_names[] = {
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39 "unknown",
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40 "xbox",
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41 "xbox 360",
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42 "xbone",
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43 "xbox elite",
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44 "ps2",
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45 "ps3",
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46 "ps4",
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47 "ps5",
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48 "wiiu",
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49 "switch",
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50 "genesis",
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51 "saturn"
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52 };
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53 static const char *subtype_human_names[] = {
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54 "unknown",
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55 "Xbos",
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56 "Xbox 360",
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57 "Xbox One/Series",
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58 "Xbox Elite",
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59 "PS2",
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60 "PS3",
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61 "PS4",
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62 "PS5",
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63 "Wii-U",
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64 "Switch",
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65 "Genesis",
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66 "Saturn"
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67 };
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68 static const char *variant_names[] = {
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69 "normal",
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70 "6b bumpers",
2015
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71 "6b right",
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72 "3button",
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73 "6button",
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74 "8button"
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75 };
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76
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77 static void load_ctype_config(void)
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78 {
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79 if (!loaded) {
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80 info_config = load_overrideable_config("controller_types.cfg", "controller_types.cfg", NULL);
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81 loaded = 1;
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82 }
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83 }
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84
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85 controller_info get_controller_info(int joystick)
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86 {
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87 #ifndef USE_FBDEV
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88 load_ctype_config();
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89 char guid_string[33];
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90 SDL_Joystick *stick = render_get_joystick(joystick);
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91 SDL_GameController *control = render_get_controller(joystick);
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92 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(stick), guid_string, sizeof(guid_string));
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93 tern_node *info = tern_find_node(info_config, guid_string);
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94 if (info) {
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95 controller_info res;
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96 char *subtype = tern_find_ptr(info, "subtype");
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97 res.subtype = SUBTYPE_UNKNOWN;
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98 if (subtype) {
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99 for (int i = 0; i < SUBTYPE_NUM; i++)
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100 {
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101 if (!strcmp(subtype_names[i], subtype)) {
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102 res.subtype = i;
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103 break;
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104 }
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105 }
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106 }
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107 switch (res.subtype)
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108 {
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109 case SUBTYPE_XBOX:
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110 case SUBTYPE_X360:
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111 case SUBTYPE_XBONE:
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112 res.type = TYPE_XBOX;
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113 break;
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parents: 1597
diff changeset
114 case SUBTYPE_PS2:
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Michael Pavone <pavone@retrodev.com>
parents: 1597
diff changeset
115 case SUBTYPE_PS3:
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diff changeset
116 case SUBTYPE_PS4:
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diff changeset
117 res.type = TYPE_PSX;
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diff changeset
118 break;
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parents: 1597
diff changeset
119 case SUBTYPE_WIIU:
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diff changeset
120 case SUBTYPE_SWITCH:
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diff changeset
121 res.type = TYPE_NINTENDO;
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diff changeset
122 break;
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parents: 1597
diff changeset
123 case SUBTYPE_GENESIS:
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diff changeset
124 case SUBTYPE_SATURN:
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diff changeset
125 res.type = TYPE_SEGA;
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diff changeset
126 break;
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diff changeset
127 default:
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diff changeset
128 res.type = TYPE_UNKNOWN;
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diff changeset
129 break;
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diff changeset
130 }
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diff changeset
131 char *variant = tern_find_ptr(info, "variant");
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diff changeset
132 res.variant = VARIANT_NORMAL;
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diff changeset
133 if (variant) {
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diff changeset
134 for (int i = 0; i < VARIANT_NUM; i++)
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diff changeset
135 {
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diff changeset
136 if (!strcmp(variant_names[i], variant)) {
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diff changeset
137 res.variant = i;
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diff changeset
138 break;
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diff changeset
139 }
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diff changeset
140 }
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diff changeset
141 }
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diff changeset
142 res.name = control ? SDL_GameControllerName(control) : SDL_JoystickName(stick);
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diff changeset
143 if (control) {
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diff changeset
144 SDL_GameControllerClose(control);
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diff changeset
145 }
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diff changeset
146 return res;
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diff changeset
147 }
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
148 if (!control) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
149 return (controller_info) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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diff changeset
150 .type = TYPE_UNKNOWN,
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151 .subtype = SUBTYPE_UNKNOWN,
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diff changeset
152 .variant = VARIANT_NORMAL,
1599
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153 .name = SDL_JoystickName(stick)
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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diff changeset
154 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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155 }
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parents:
diff changeset
156 const char *name = SDL_GameControllerName(control);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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diff changeset
157 SDL_GameControllerClose(control);
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parents:
diff changeset
158 for (uint32_t i = 0; i < num_heuristics; i++)
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
159 {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
160 if (strstr(name, heuristics[i].name)) {
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
161 controller_info res = heuristics[i].info;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
162 res.name = name;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
163 return res;
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
164 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
165 }
1779
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diff changeset
166 #else
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diff changeset
167 const char *name = "Unknown";
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
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diff changeset
168 #endif
1596
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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diff changeset
169 //default to a 360
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
170 return (controller_info){
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parents:
diff changeset
171 .type = TYPE_GENERIC_MAPPING,
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diff changeset
172 .subtype = SUBTYPE_UNKNOWN,
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parents:
diff changeset
173 .variant = VARIANT_NORMAL,
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
174 .name = name
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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parents:
diff changeset
175 };
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
176 }
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
Michael Pavone <pavone@retrodev.com>
parents:
diff changeset
177
1603
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parents: 1600
diff changeset
178 static void mappings_iter(char *key, tern_val val, uint8_t valtype, void *data)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
179 {
1779
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diff changeset
180 #ifndef USE_FBDEV
1603
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parents: 1600
diff changeset
181 if (valtype != TVAL_NODE) {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
182 return;
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
183 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
184 char *mapping = tern_find_ptr(val.ptrval, "mapping");
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
185 if (mapping) {
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
186 const char *parts[] = {key, ",", mapping};
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
187 char * full = alloc_concat_m(3, parts);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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diff changeset
188 SDL_GameControllerAddMapping(full);
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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parents: 1603
diff changeset
189 free(full);
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
190 }
1779
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Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
191 #endif
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
192 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
193
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
Michael Pavone <pavone@retrodev.com>
parents: 1600
diff changeset
194 void controller_add_mappings(void)
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
195 {
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
196 load_ctype_config();
1604
68b05322d971 Don't redundantly store controller GUID when saving a mapping. Remove illegal chars from controller name
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diff changeset
197 if (info_config) {
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diff changeset
198 tern_foreach(info_config, mappings_iter, NULL);
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parents: 1603
diff changeset
199 }
1603
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
200 }
c0727712d529 Read extral SDL2 mappings on startup from controller_types.cfg
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parents: 1600
diff changeset
201
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
202 void save_controller_info(int joystick, controller_info *info)
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
203 {
1779
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diff changeset
204 #ifndef USE_FBDEV
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
205 char guid_string[33];
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
206 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
207 tern_node *existing = tern_find_node(info_config, guid_string);
1859
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
208 existing = tern_insert_ptr(existing, "subtype", strdup(subtype_names[info->subtype]));
52f136052ab0 Allow changing SDL2 mapping and controller type after initial configuration
Michael Pavone <pavone@retrodev.com>
parents: 1852
diff changeset
209 existing = tern_insert_ptr(existing, "variant", strdup(variant_names[info->variant]));
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
210 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
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parents: 1779
diff changeset
211 persist_config_at(config, info_config, "controller_types.cfg");
1861
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
212 handle_joy_added(joystick);
2215
a8af8d898a7c Fix windows build for real
Michael Pavone <pavone@retrodev.com>
parents: 2018
diff changeset
213 #endif
1599
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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diff changeset
214 }
1fc61c844ec5 Allow selecting controller type when controllers have an SDL 2 mapping, but heuristics fail to idenify details
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parents: 1597
diff changeset
215
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
216 void save_controller_mapping(int joystick, char *mapping_string)
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
217 {
1779
3a8c4ee68568 Added raw fbdev/evdev/ALSA render backend
Michael Pavone <pavone@retrodev.com>
parents: 1645
diff changeset
218 #ifndef USE_FBDEV
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
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diff changeset
219 char guid_string[33];
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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parents: 1599
diff changeset
220 SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(render_get_joystick(joystick)), guid_string, sizeof(guid_string));
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
221 tern_node *existing = tern_find_node(info_config, guid_string);
2218
58774a77f2e0 Fix crash when rebinding a controller
Michael Pavone <pavone@retrodev.com>
parents: 2215
diff changeset
222 existing = tern_insert_ptr(existing, "mapping", strdup(mapping_string));
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
223 info_config = tern_insert_node(info_config, guid_string, existing);
1852
a4cae960fd08 Allow config file to be saved with executable for "portable" setups
Michael Pavone <pavone@retrodev.com>
parents: 1779
diff changeset
224 persist_config_at(config, info_config, "controller_types.cfg");
1861
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
225 const char *parts[] = {guid_string, ",", mapping_string};
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
226 char * full = alloc_concat_m(3, parts);
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
227 SDL_GameControllerAddMapping(full);
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
228 free(full);
fc05f49075c2 Reprocess bindings when SDL2 mappings, controller types or controller order change
Michael Pavone <pavone@retrodev.com>
parents: 1859
diff changeset
229 handle_joy_added(joystick);
1779
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diff changeset
230 #endif
1600
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
Michael Pavone <pavone@retrodev.com>
parents: 1599
diff changeset
231 }
7f39c40b4b25 WIP UI for creating an SDL2 mapping for controllers that don't have one
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diff changeset
232
2018
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diff changeset
233 void delete_controller_info(void)
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234 {
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235 delete_custom_config_at("controller_types.cfg");
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diff changeset
236 loaded = 0;
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diff changeset
237 tern_free(info_config);
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238 info_config = NULL;
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diff changeset
239 render_reset_mappings();
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diff changeset
240 }
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241
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diff changeset
242 char const *labels_xbox[] = {
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243 "A", "B", "X", "Y", "Back", NULL, "Start", "Click", "Click", "White", "Black", "LT", "RT"
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244 };
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245 char const *labels_360[] = {
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246 "A", "B", "X", "Y", "Back", "Xbox", "Start", "Click", "Click", "LB", "RB", "LT", "RT"
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247 };
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248 static char const *labels_xbone[] = {
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249 "A", "B", "X", "Y", "View", "Xbox", "Menu", "Click", "Click", "LB", "RB", "LT", "RT"
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250 };
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diff changeset
251 static char const *labels_ps3[] = {
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252 "cross", "circle", "square", "triangle", "Select", "PS", "Start", "L3", "R3", "L1", "R1", "L2", "R2"
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253 };
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254 static char const *labels_ps4[] = {
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255 "cross", "circle", "square", "triangle", "Share", "PS", "Options", "L3", "R3", "L1", "R1", "L2", "R2"
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256 };
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257 static char const *labels_nintendo[] = {
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258 "B", "A", "Y", "X", "-", "Home", "+", "Click", "Click", "L", "R", "ZL", "ZR"
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259 };
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260 static char const *labels_genesis[] = {
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261 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", NULL, "Mode"
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262 };
2015
8a64d86cc362 Use different variants for Genesis controllers to better represent what types are out there
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diff changeset
263 static char const *labels_genesis_3button[] = {
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diff changeset
264 "A", "B", NULL, NULL, NULL, NULL, "Start", NULL, NULL, NULL, "C", NULL, "Mode"
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265 };
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diff changeset
266 static char const *labels_genesis_8button[] = {
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diff changeset
267 "A", "B", "X", "Y", "Mode", NULL, "Start", NULL, NULL, "Z", "C", "L", "R"
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268 };
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269 static char const *labels_saturn[] = {
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270 "A", "B", "X", "Y", NULL, NULL, "Start", NULL, NULL, "Z", "C", "LT", "RT"
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271 };
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272
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273 static const char** label_source(controller_info *info)
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274 {
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275 if (info->type == TYPE_UNKNOWN || info->type == TYPE_GENERIC_MAPPING || info->subtype ==SUBTYPE_X360) {
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276 return labels_360;
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277 } else if (info->type == TYPE_NINTENDO) {
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278 return labels_nintendo;
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279 } else if (info->type == TYPE_PSX) {
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280 if (info->subtype >= SUBTYPE_PS4) {
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281 return labels_ps4;
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282 } else {
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283 return labels_ps3;
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284 }
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285 } else if (info->type == TYPE_XBOX) {
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286 if (info->subtype >= SUBTYPE_XBONE) {
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287 return labels_xbone;
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288 } else {
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289 return labels_xbox;
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290 }
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291 } else {
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292 if (info->subtype == SUBTYPE_GENESIS) {
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diff changeset
293 if (info->variant == VARIANT_8BUTTON) {
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diff changeset
294 return labels_genesis_8button;
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diff changeset
295 } else if (info->variant == VARIANT_3BUTTON) {
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diff changeset
296 return labels_genesis_3button;
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diff changeset
297 } else {
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diff changeset
298 return labels_genesis;
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299 }
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300 } else {
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diff changeset
301 return labels_saturn;
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302 }
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parents:
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303 }
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diff changeset
304 }
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305
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diff changeset
306 const char *get_button_label(controller_info *info, int button)
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diff changeset
307 {
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diff changeset
308 #ifndef USE_FBDEV
2220
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diff changeset
309 #if SDL_VERSION_ATLEAST(2,0,12)
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diff changeset
310 if (info->subtype == SUBTYPE_XBOX_ELITE && button >= SDL_CONTROLLER_BUTTON_PADDLE1 && button <= SDL_CONTROLLER_BUTTON_PADDLE4) {
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diff changeset
311 static char const * names[] = {"Paddle 1", "Paddle 2", "Paddle 3", "Paddle 4"};
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diff changeset
312 return names[button - SDL_CONTROLLER_BUTTON_PADDLE1];
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313 }
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diff changeset
314 if (button == SDL_CONTROLLER_BUTTON_TOUCHPAD && (info->subtype == SUBTYPE_PS4 || info->subtype == SUBTYPE_PS5)) {
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diff changeset
315 return "Touchpad";
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316 }
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diff changeset
317 if (button == SDL_CONTROLLER_BUTTON_MISC1) {
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diff changeset
318 switch (info->subtype)
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diff changeset
319 {
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diff changeset
320 case SUBTYPE_XBONE:
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diff changeset
321 case SUBTYPE_XBOX_ELITE:
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diff changeset
322 return "Share";
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diff changeset
323 case SUBTYPE_PS5:
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diff changeset
324 return "Microphone";
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diff changeset
325 case SUBTYPE_SWITCH:
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diff changeset
326 return "Capture";
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327 }
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diff changeset
328 }
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diff changeset
329 #endif
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diff changeset
330 if (button >= SDL_CONTROLLER_BUTTON_DPAD_UP) {
2220
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diff changeset
331 if (button <= SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
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diff changeset
332 static char const * dirs[] = {"Up", "Down", "Left", "Right"};
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diff changeset
333 return dirs[button - SDL_CONTROLLER_BUTTON_DPAD_UP];
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diff changeset
334 }
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diff changeset
335 return NULL;
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diff changeset
336 }
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diff changeset
337 #endif
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diff changeset
338 return label_source(info)[button];
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339 }
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parents:
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340
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341 static char const *axis_labels[] = {
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342 "Left X", "Left Y", "Right X", "Right Y"
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343 };
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344 const char *get_axis_label(controller_info *info, int axis)
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345 {
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346 #ifndef USE_FBDEV
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347 if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) {
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348 return axis_labels[axis];
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349 } else {
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350 return label_source(info)[axis - SDL_CONTROLLER_AXIS_TRIGGERLEFT + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER + 1];
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351 }
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352 #else
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353 return NULL;
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354 #endif
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355 }
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356
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357 char *make_controller_type_key(controller_info *info)
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358 {
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359 const char *subtype;
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360 if (info->subtype == SUBTYPE_UNKNOWN) {
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361 switch(info->type)
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362 {
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363 case TYPE_XBOX:
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364 subtype = subtype_names[SUBTYPE_X360];
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365 break;
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366 case TYPE_PSX:
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367 subtype = subtype_names[SUBTYPE_PS4];
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368 break;
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369 case TYPE_NINTENDO:
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370 subtype = subtype_names[SUBTYPE_SWITCH];
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371 break;
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372 default:
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373 subtype = "unknown";
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374 }
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375 } else {
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376 subtype = subtype_names[info->subtype];
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377 }
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378 const char *variant = variant_names[info->variant];
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379 const char *parts[] = {subtype, "_", variant};
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380 char *ret = alloc_concat_m(3, parts);
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381 for (char *cur = ret; *cur; cur++)
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382 {
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383 if (*cur == ' ')
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384 {
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385 *cur = '_';
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386 }
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387 }
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388 return ret;
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389 }
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diff changeset
390
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391 char *make_human_readable_type_name(controller_info *info)
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392 {
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393 const char *base = subtype_human_names[info->subtype];
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394 char *prefix;
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395 if (info->variant == VARIANT_NORMAL) {
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396 prefix = "Normal ";
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397 } else {
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398 static const char *parts[] = {"6 button (", NULL, "/", NULL, ") "};
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399 #ifdef USE_FBDEV
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400 parts[1] = parts[3] = "??";
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401 #else
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402 if (info->variant == VARIANT_6B_BUMPERS) {
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diff changeset
403 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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diff changeset
404 parts[3] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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diff changeset
405 } else {
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diff changeset
406 parts[1] = get_button_label(info, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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diff changeset
407 parts[3] = get_axis_label(info, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
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diff changeset
408 }
1779
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diff changeset
409 #endif
1645
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diff changeset
410 prefix = alloc_concat_m(5, parts);
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diff changeset
411 }
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diff changeset
412 char *ret = alloc_concat(prefix, base);
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diff changeset
413 if (info->variant != VARIANT_NORMAL) {
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diff changeset
414 free(prefix);
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diff changeset
415 }
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diff changeset
416 return ret;
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
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parents: 1608
diff changeset
417 }
84ef1eb2c96a Added code for actually saving new controller bindings to an appropriate key in the config file
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parents: 1608
diff changeset
418