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annotate shaders/default.v.glsl @ 508:b976c6d6e5fb
Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 03 Feb 2014 09:18:10 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
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488
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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1 #version 110 |
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2 |
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Basic OpenGL rendering is working
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3 attribute vec2 pos; |
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Basic OpenGL rendering is working
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4 varying vec2 texcoord; |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
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5 uniform float width; |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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changeset
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6 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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7 void main() |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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8 { |
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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9 gl_Position = vec4(pos, 0.0, 1.0); |
505
b7b7a1cab44a
The local clone on my laptop got messed up and some changes had not been pushed. This commit represents the status of the working copy from that clone. It unfortunately contains some changes that I did not intend to commit yet, but this seems like the best option at the moment.
Michael Pavone <pavone@retrodev.com>
parents:
500
diff
changeset
|
10 texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
|
11 } |