view shaders/default.v.glsl @ 508:b976c6d6e5fb

Initial attempt at emulating extended bank area access delays when 68K bus is busy with VDP stuff. Also emulate the extra delay on the second access of a word-wide read to the bank area. Needs work as it seems to break stuff.
author Michael Pavone <pavone@retrodev.com>
date Mon, 03 Feb 2014 09:18:10 -0800
parents b7b7a1cab44a
children b1147418254a
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#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}