annotate render_sdl.h @ 1746:cd6f4cea97b6

Call srand in Z80 test generator so different values are used when regenerating tests
author Michael Pavone <pavone@retrodev.com>
date Wed, 06 Feb 2019 08:54:56 -0800
parents 18a946ec74c8
children 56a1171e29b9
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*ui_render_fun)(void);
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8 typedef void (*event_handler)(SDL_Event *);
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9 void render_update_display(void);
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10 void render_set_ui_render_fun(ui_render_fun);
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11 void render_set_event_handler(event_handler handler);
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0646ae0987c3 Fix UI rendering in fullscreen and wome initial work on the "pause" menu
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12 void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create);
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13 SDL_Joystick *render_get_joystick(int index);
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14 SDL_GameController *render_get_controller(int index);
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15 int render_lookup_button(char *name);
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16 int render_lookup_axis(char *name);
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17
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18 #endif //RENDER_SDL_H_