annotate render_sdl.h @ 2013:dcdad92f84a4

Multiplying by zero and shifting by zero are very different. Fixes regression in Overdrive 2
author Michael Pavone <pavone@retrodev.com>
date Sun, 01 Nov 2020 13:28:31 -0800
parents e07fc3d473b2
children 6a07b13894f7
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1 #ifndef RENDER_SDL_H_
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2 #define RENDER_SDL_H_
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3
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4 #include <SDL.h>
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5
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6 SDL_Window *render_get_window(void);
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7 typedef void (*event_handler)(SDL_Event *);
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8 void render_update_display(void);
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9 void render_set_event_handler(event_handler handler);
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437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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10 SDL_Joystick *render_get_joystick(int index);
437e80a700aa Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
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11 SDL_GameController *render_get_controller(int index);
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18a946ec74c8 Pull current controller config in binding UI from whatever the actual binding code would end up using
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12 int render_lookup_button(char *name);
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13 int render_lookup_axis(char *name);
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e07fc3d473b2 Basic UI navigation with controller
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14 void render_enable_gamepad_events(uint8_t enabled);
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15
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16 #endif //RENDER_SDL_H_