Mercurial > repos > blastem
annotate shaders/default.f.glsl @ 966:f765c2fc7508
Fix crash bug in Z80 debugger introduced with stack alignment changes
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 20 Apr 2016 23:00:37 -0700 |
parents | 0820a71b80f3 |
children | b1147418254a |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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1 #version 110 |
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2 |
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3 uniform sampler2D textures[2]; |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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4 |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
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5 varying vec2 texcoord; |
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Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
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6 |
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7 void main() |
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8 { |
489
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Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
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9 gl_FragColor = mix( |
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
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10 texture2D(textures[0], texcoord), |
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
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11 texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), |
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
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12 sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 |
e97b80e3bd76
Support interlace mode with OpenGL backend
Mike Pavone <pavone@retrodev.com>
parents:
488
diff
changeset
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13 ); |
488
32f053ad9b02
Basic OpenGL rendering is working
Mike Pavone <pavone@retrodev.com>
parents:
diff
changeset
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14 } |