comparison shaders/default.v.glsl @ 500:251fe7a75a14

Preserve aspect ratio unless config file says otherwise
author Mike Pavone <pavone@retrodev.com>
date Tue, 29 Oct 2013 19:09:19 -0700
parents 0820a71b80f3
children b7b7a1cab44a
comparison
equal deleted inserted replaced
499:27345a67225d 500:251fe7a75a14
4 varying vec2 texcoord; 4 varying vec2 texcoord;
5 5
6 void main() 6 void main()
7 { 7 {
8 gl_Position = vec4(pos, 0.0, 1.0); 8 gl_Position = vec4(pos, 0.0, 1.0);
9 texcoord = pos * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0); 9 texcoord = sign(pos) * vec2(320.0/1024.0, 240.0/-512.0) + vec2(320.0/1024.0, 240.0/512.0);
10 } 10 }